out vec4 sk_FragColor; uniform vec4 colorWhite; bool IsEqual_bh4h4(vec4 x, vec4 y) { return x == y; } vec4 main() { vec4 colorBlue = vec4(0.0, 0.0, colorWhite.zw); vec4 colorGreen = vec4(0.0, colorWhite.y, 0.0, colorWhite.w); vec4 colorRed = vec4(colorWhite.x, 0.0, 0.0, colorWhite.w); vec4 result = !IsEqual_bh4h4(colorWhite, colorBlue) ? (IsEqual_bh4h4(colorGreen, colorRed) ? colorRed : colorGreen) : (!IsEqual_bh4h4(colorRed, colorGreen) ? colorBlue : colorWhite); return IsEqual_bh4h4(colorRed, colorBlue) ? colorWhite : (!IsEqual_bh4h4(colorRed, colorGreen) ? result : (IsEqual_bh4h4(colorRed, colorWhite) ? colorBlue : colorRed)); }