diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var ok: bool; { var a: bool; const ONE: i32 = 1; var b: i32; var c: i32; let _skTemp0 = i32(_globalUniforms.colorGreen.y); switch _skTemp0 { case 0, 1, 2, 3, 4, 5 { var _skTemp1: bool = false; if _skTemp0 == 0 { ; _skTemp1 = true; // fallthrough } if _skTemp1 || _skTemp0 == 1 { ; _skTemp1 = true; // fallthrough } if _skTemp1 || _skTemp0 == 2 { b = ONE; _skTemp1 = true; // fallthrough } if _skTemp1 || _skTemp0 == 3 { { let d: f32 = f32(b); c = i32(d); } _skTemp1 = true; // fallthrough } if _skTemp1 || _skTemp0 == 4 { a = bool(c); // fallthrough } ok = a; } case default {} } } return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(ok)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }