diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn switch_fallthrough_twice_bi(value: i32) -> bool { { var ok: bool = false; switch value { case 0 { break; } case 1, 2, 3 { ok = true; break; } case default { break; } } return ok; } } fn _skslMain(coords: vec2) -> vec4 { { let x: i32 = i32(_globalUniforms.colorGreen.y); var _0_ok: bool = false; switch x { case 2 { break; } case 1, 0 { _0_ok = true; break; } case default { break; } } var _skTemp0: vec4; var _skTemp1: bool; if _0_ok { let _skTemp2 = switch_fallthrough_twice_bi(x); _skTemp1 = _skTemp2; } else { _skTemp1 = false; } if _skTemp1 { _skTemp0 = _globalUniforms.colorGreen; } else { _skTemp0 = _globalUniforms.colorRed; } return _skTemp0; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }