### Compilation failed: error: Tint compilation failed. diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, testArray: array, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; struct S { x: i32, y: i32, m: mat2x2, a: array, }; fn _skslMain(coords: vec2) -> vec4 { { const R_array: array = array(1.0, 2.0, 3.0, 4.0, 5.0); let s1: S = S(1, 2, mat2x2(1.0, 0.0, 0.0, 1.0), R_array); let s2: S = S(1, 2, mat2x2(1.0, 0.0, 0.0, 1.0), _globalUniforms.testArray); const s3: S = S(1, 2, mat2x2(2.0, 0.0, 0.0, 2.0), array(1.0, 2.0, 3.0, 4.0, 5.0)); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(((s1.x == s2.x) && (s1.y == s2.y) && (all(s1.m[0] == s2.m[0]) && all(s1.m[1] == s2.m[1])) && ((s1.a[0] == s2.a[0]) && (s1.a[1] == s2.a[1]) && (s1.a[2] == s2.a[2]) && (s1.a[3] == s2.a[3]) && (s1.a[4] == s2.a[4]))) && ((s1.x != s3.x) || (s1.y != s3.y) || (any(s1.m[0] != s3.m[0]) || any(s1.m[1] != s3.m[1])) || ((s1.a[0] != s3.a[0]) || (s1.a[1] != s3.a[1]) || (s1.a[2] != s3.a[2]) || (s1.a[3] != s3.a[3]) || (s1.a[4] != s3.a[4]))))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; } 1 error