diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct S { rgb: array, a: f32, }; fn _skslMain(coords: vec2) -> vec4 { { var s: S; s.rgb[0] = 0.0; s.rgb[1] = 1.0; s.rgb[2] = 0.0; s.a = 1.0; return vec4(s.rgb[0], s.rgb[1], s.rgb[2], s.a); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }