diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; fn _skslMain(_stageOut: ptr) { { var x: f32 = 0.0; switch 0 { case 0, 1 { var _skTemp0: bool = false; if 0 == 0 { x = 0.0; if x < 1.0 { break; } // fallthrough } x = 1.0; } case default {} } (*_stageOut).sk_FragColor = vec4(f32(x)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _skslMain(&_stageOut); return _stageOut; }