static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { float x = 0.0f; switch (0) { case 0: { x = 0.0f; if (0.0f < 1.0f) { break; } x = 1.0f; break; } case 1: { x = 1.0f; break; } } sk_FragColor = x.xxxx; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }