diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { unknownInput: f32, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(_stageOut: ptr) { { var value: f32 = 0.0; switch 0 { case 0, 1 { var _skTemp0: bool = false; if 0 == 0 { value = 0.0; if _globalUniforms.unknownInput == 2.0 { { (*_stageOut).sk_FragColor = vec4(value); break; } } // fallthrough } value = 1.0; } case default {} } } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _skslMain(&_stageOut); return _stageOut; }