cbuffer _UniformBuffer : register(b0, space0) { float _7_unknownInput : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { float value = 0.0f; switch (0) { case 0: { value = 0.0f; if (_7_unknownInput == 2.0f) { break; } value = 1.0f; break; } case 1: { value = 1.0f; break; } } sk_FragColor = value.xxxx; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }