diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var result: f32 = 0.0; const _skTemp0 = mat3x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0); const a: mat2x2 = mat2x2(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[1][0], _skTemp0[1][1]); result = result + a[0].x; const _skTemp1 = mat4x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); const b: mat2x2 = mat2x2(_skTemp1[0][0], _skTemp1[0][1], _skTemp1[1][0], _skTemp1[1][1]); result = result + b[0].x; const _skTemp2 = mat4x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); const c: mat3x3 = mat3x3(_skTemp2[0][0], _skTemp2[0][1], _skTemp2[0][2], _skTemp2[1][0], _skTemp2[1][1], _skTemp2[1][2], _skTemp2[2][0], _skTemp2[2][1], _skTemp2[2][2]); result = result + c[0].x; const _skTemp3 = mat2x2(1.0, 0.0, 0.0, 1.0); const d: mat3x3 = mat3x3(_skTemp3[0][0], _skTemp3[0][1], 0.0, _skTemp3[1][0], _skTemp3[1][1], 0.0, 0.0, 0.0, 1.0); result = result + d[0].x; const _skTemp4 = mat2x2(1.0, 0.0, 0.0, 1.0); const _skTemp5 = mat3x3(_skTemp4[0][0], _skTemp4[0][1], 0.0, _skTemp4[1][0], _skTemp4[1][1], 0.0, 0.0, 0.0, 1.0); const e: mat4x4 = mat4x4(_skTemp5[0][0], _skTemp5[0][1], _skTemp5[0][2], 0.0, _skTemp5[1][0], _skTemp5[1][1], _skTemp5[1][2], 0.0, _skTemp5[2][0], _skTemp5[2][1], _skTemp5[2][2], 0.0, 0.0, 0.0, 0.0, 1.0); result = result + e[0].x; const _skTemp6 = mat4x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); const _skTemp7 = mat3x3(_skTemp6[0][0], _skTemp6[0][1], _skTemp6[0][2], _skTemp6[1][0], _skTemp6[1][1], _skTemp6[1][2], _skTemp6[2][0], _skTemp6[2][1], _skTemp6[2][2]); const f: mat2x2 = mat2x2(_skTemp7[0][0], _skTemp7[0][1], _skTemp7[1][0], _skTemp7[1][1]); result = result + f[0].x; return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(result == 6.0)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }