diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn flatten_compound_constructor_b() -> bool { { const x: vec4 = vec4(vec3(vec2(1, 2), 3), 4); const y: vec4 = vec4(1, vec3(2, vec2(3, 4))); return all(x == y); } } fn flatten_known_if_b() -> bool { { var value: i32; if true { { value = 1; } } else { { value = 2; } } return value == 1; } } fn eliminate_empty_if_else_b() -> bool { { var check: bool = false; check = !check; if check { { } } else { { } } return check; } } fn eliminate_empty_else_b() -> bool { { const check: bool = true; if check { { return true; } } else { { } } return false; } } fn flatten_matching_ternary_b() -> bool { { const check: bool = true; return select(true, true, check); } } fn flatten_expr_without_side_effects_b() -> bool { { const check: bool = true; return check; } } fn eliminate_no_op_arithmetic_b() -> bool { { const ONE: i32 = 1; var a1: array; var a2: array; var x: i32 = ONE; x = x + 0; x = x * 1; return x == 1; } } fn flatten_switch_b() -> bool { { switch 1 { case 0 { return false; } case 1 { return true; } case 2 { return false; } case default {} } return false; } } fn _skslMain(coords: vec2) -> vec4 { { var _skTemp0: vec4; var _skTemp1: bool; var _skTemp2: bool; var _skTemp3: bool; var _skTemp4: bool; var _skTemp5: bool; var _skTemp6: bool; var _skTemp7: bool; let _skTemp8 = flatten_compound_constructor_b(); if _skTemp8 { let _skTemp9 = flatten_known_if_b(); _skTemp7 = _skTemp9; } else { _skTemp7 = false; } if _skTemp7 { let _skTemp10 = eliminate_empty_if_else_b(); _skTemp6 = _skTemp10; } else { _skTemp6 = false; } if _skTemp6 { let _skTemp11 = eliminate_empty_else_b(); _skTemp5 = _skTemp11; } else { _skTemp5 = false; } if _skTemp5 { let _skTemp12 = flatten_matching_ternary_b(); _skTemp4 = _skTemp12; } else { _skTemp4 = false; } if _skTemp4 { let _skTemp13 = flatten_expr_without_side_effects_b(); _skTemp3 = _skTemp13; } else { _skTemp3 = false; } if _skTemp3 { let _skTemp14 = eliminate_no_op_arithmetic_b(); _skTemp2 = _skTemp14; } else { _skTemp2 = false; } if _skTemp2 { let _skTemp15 = flatten_switch_b(); _skTemp1 = _skTemp15; } else { _skTemp1 = false; } if _skTemp1 { _skTemp0 = _globalUniforms.colorGreen; } else { _skTemp0 = _globalUniforms.colorRed; } return _skTemp0; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }