diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; fn _skslMain(coords: vec2) -> vec4 { { var x: f32; var y: f32; y = 1.0; x = y; var a: f32; var b: f32; var c: f32; c = 0.0; b = c; a = b; return vec4(a * b, f32(x), c, f32(y)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }