static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _18) { float y = 1.0f; float x = 1.0f; float c = 0.0f; float b = 0.0f; float a = 0.0f; return float4(0.0f * 0.0f, 1.0f, 0.0f, 1.0f); } void frag_main() { float2 _14 = 0.0f.xx; sk_FragColor = main(_14); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }