diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn TrueFalse_b() -> bool { { const x: i32 = 1; var y: i32 = 1; var _skTemp0: bool; if x == 1 { y = y + 1; _skTemp0 = (y == 3); } else { _skTemp0 = false; } if _skTemp0 { { return false; } } else { { return (x == 1) && (y == 2); } } } return bool(); } fn FalseTrue_b() -> bool { { const x: i32 = 1; var y: i32 = 1; var _skTemp1: bool; if x == 2 { y = y + 1; _skTemp1 = (y == 2); } else { _skTemp1 = false; } if _skTemp1 { { return false; } } else { { return (x == 1) && (y == 1); } } } return bool(); } fn FalseFalse_b() -> bool { { const x: i32 = 1; var y: i32 = 1; var _skTemp2: bool; if x == 2 { y = y + 1; _skTemp2 = (y == 3); } else { _skTemp2 = false; } if _skTemp2 { { return false; } } else { { return (x == 1) && (y == 1); } } } return bool(); } fn _skslMain(_skParam0: vec2) -> vec4 { { var _0_TrueTrue: bool; var _2_y: i32 = 1; _2_y = _2_y + 1; if _2_y == 2 { { _0_TrueTrue = (_2_y == 2); } } else { { _0_TrueTrue = false; } } var _skTemp3: vec4; var _skTemp4: bool; var _skTemp5: bool; var _skTemp6: bool; if _0_TrueTrue { let _skTemp7 = TrueFalse_b(); _skTemp6 = _skTemp7; } else { _skTemp6 = false; } if _skTemp6 { let _skTemp8 = FalseTrue_b(); _skTemp5 = _skTemp8; } else { _skTemp5 = false; } if _skTemp5 { let _skTemp9 = FalseFalse_b(); _skTemp4 = _skTemp9; } else { _skTemp4 = false; } if _skTemp4 { _skTemp3 = _globalUniforms.colorGreen; } else { _skTemp3 = _globalUniforms.colorRed; } return _skTemp3; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }