cbuffer testBlockA : register(b1, space0) { float2 _3_x : packoffset(c0); }; cbuffer testBlockB : register(b2, space0) { float2 _8_y : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { sk_FragColor = float4(_3_x, _8_y); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }