OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor OpExecutionMode %main OriginUpperLeft OpName %testBlock "testBlock" OpMemberName %testBlock 0 "x" OpName %sk_FragColor "sk_FragColor" OpName %main "main" OpMemberDecorate %testBlock 0 Offset 0 OpDecorate %testBlock BufferBlock OpDecorate %3 Binding 456 OpDecorate %3 DescriptorSet 0 OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %18 RelaxedPrecision %float = OpTypeFloat 32 %testBlock = OpTypeStruct %float %_ptr_Uniform_testBlock = OpTypePointer Uniform %testBlock %3 = OpVariable %_ptr_Uniform_testBlock Uniform %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %void = OpTypeVoid %11 = OpTypeFunction %void %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Uniform_float = OpTypePointer Uniform %float %main = OpFunction %void None %11 %12 = OpLabel %15 = OpAccessChain %_ptr_Uniform_float %3 %int_0 %17 = OpLoad %float %15 %18 = OpCompositeConstruct %v4float %17 %17 %17 %17 OpStore %sk_FragColor %18 OpReturn OpFunctionEnd