diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var _0_x: f32 = 1.0; let _skTemp0 = length(_0_x); _0_x = _skTemp0; let _skTemp1 = distance(_0_x, 2.0); _0_x = _skTemp1; _0_x = _0_x * 2.0; let _skTemp2 = sign(_0_x); _0_x = _skTemp2; var _1_x: vec2 = vec2(1.0, 2.0); let _skTemp3 = length(_1_x); _1_x = vec2(_skTemp3); let _skTemp4 = distance(_1_x, vec2(3.0, 4.0)); _1_x = vec2(_skTemp4); let _skTemp5 = dot(_1_x, vec2(3.0, 4.0)); _1_x = vec2(_skTemp5); let _skTemp6 = normalize(_1_x); _1_x = _skTemp6; return _globalUniforms.colorGreen; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }