diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorWhite: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var x: vec4 = _globalUniforms.colorWhite; { var r: f32 = -5.0; loop { { let _skTemp0 = saturate(r); x.x = _skTemp0; if x.x == 0.0 { break; } } continuing { r = r + 1.0; break if r >= 5.0; } } } { var b: f32 = 5.0; loop { { x.z = b; if x.w == 1.0 { continue; } x.y = 0.0; } continuing { b = b - 1.0; break if b < 0.0; } } } return x; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }