OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor OpExecutionMode %main OriginUpperLeft OpName %sk_Clockwise "sk_Clockwise" OpName %sk_FragColor "sk_FragColor" OpName %main "main" OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms" OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip" OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384 OpDecorate %sksl_synthetic_uniforms Block OpDecorate %13 Binding 0 OpDecorate %13 DescriptorSet 0 OpDecorate %25 RelaxedPrecision OpDecorate %30 RelaxedPrecision OpDecorate %31 RelaxedPrecision %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %void = OpTypeVoid %11 = OpTypeFunction %void %v2float = OpTypeVector %float 2 %sksl_synthetic_uniforms = OpTypeStruct %v2float %_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms %13 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Uniform_v2float = OpTypePointer Uniform %v2float %float_0 = OpConstant %float 0 %int_1 = OpConstant %int 1 %int_n1 = OpConstant %int -1 %main = OpFunction %void None %11 %12 = OpLabel %19 = OpAccessChain %_ptr_Uniform_v2float %13 %int_0 %21 = OpLoad %v2float %19 %22 = OpCompositeExtract %float %21 1 %24 = OpFOrdGreaterThan %bool %22 %float_0 %25 = OpLoad %bool %sk_Clockwise %26 = OpLogicalNotEqual %bool %24 %25 %27 = OpSelect %int %26 %int_1 %int_n1 %30 = OpConvertSToF %float %27 %31 = OpCompositeConstruct %v4float %30 %30 %30 %30 OpStore %sk_FragColor %31 OpReturn OpFunctionEnd