diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; fn _skslMain(coords: vec2) -> vec4 { { var rgb: array; var a: f32; rgb[0] = 0.0; rgb[1] = 1.0; rgb[2] = 0.0; a = 1.0; return vec4(rgb[0], rgb[1], rgb[2], a); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }