cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float _32[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; float test1[4] = _32; float2 _39[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) }; float2 test2[2] = _39; float4x4 _51[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) }; float4x4 test3[1] = _51; float4 _69 = 0.0f.xxxx; if (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f) { _69 = _7_colorGreen; } else { _69 = _7_colorRed; } return _69; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }