struct S { int x; int y; }; cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); float _7_testArray[5] : packoffset(c2); float _7_testArrayNegative[5] : packoffset(c7); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float _33[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f }; float f1[5] = _33; float f2[5] = _33; float _37[5] = { 1.0f, 2.0f, 3.0f, -4.0f, 5.0f }; float f3[5] = _37; int3 _49[2] = { int3(1, 2, 3), int3(4, 5, 6) }; int3 v1[2] = _49; int3 v2[2] = _49; int3 _54[2] = { int3(1, 2, 3), int3(4, 5, -6) }; int3 v3[2] = _54; float2x2 _69[3] = { float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), float2x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f)), float2x2(float2(3.0f, 4.0f), float2(5.0f, 6.0f)) }; float2x2 m1[3] = _69; float2x2 m2[3] = _69; float2x2 _78[3] = { float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), float2x2(float2(2.0f, 3.0f), float2(4.0f, 5.0f)), float2x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f)) }; float2x2 m3[3] = _78; S _83 = { 1, 2 }; S _84 = { 3, 4 }; S _85 = { 5, 6 }; S _86[3] = { _83, _84, _85 }; S s1[3] = _86; S _89 = { 0, 0 }; S _90[3] = { _83, _89, _85 }; S s2[3] = _90; S s3[3] = _86; bool _106 = false; if (true && (true && (true && (true && true)))) { _106 = false || ((4.0f != (-4.0f)) || (false || (false || false))); } else { _106 = false; } bool _133 = false; if (_106) { _133 = (_7_testArray[4] != _7_testArrayNegative[4]) || ((_7_testArray[3] != _7_testArrayNegative[3]) || ((_7_testArray[2] != _7_testArrayNegative[2]) || ((_7_testArray[1] != _7_testArrayNegative[1]) || (_7_testArray[0] != _7_testArrayNegative[0])))); } else { _133 = false; } bool _152 = false; if (_133) { _152 = (_7_testArray[4] == 5.0f) && ((_7_testArray[3] == 4.0f) && ((_7_testArray[2] == 3.0f) && ((_7_testArray[1] == 2.0f) && (_7_testArray[0] == 1.0f)))); } else { _152 = false; } bool _171 = false; if (_152) { _171 = (_7_testArray[4] != 5.0f) || ((_7_testArray[3] != (-4.0f)) || ((_7_testArray[2] != 3.0f) || ((_7_testArray[1] != 2.0f) || (_7_testArray[0] != 1.0f)))); } else { _171 = false; } bool _190 = false; if (_171) { _190 = (5.0f == _7_testArray[4]) && ((4.0f == _7_testArray[3]) && ((3.0f == _7_testArray[2]) && ((2.0f == _7_testArray[1]) && (1.0f == _7_testArray[0])))); } else { _190 = false; } bool _209 = false; if (_190) { _209 = (5.0f != _7_testArray[4]) || (((-4.0f) != _7_testArray[3]) || ((3.0f != _7_testArray[2]) || ((2.0f != _7_testArray[1]) || (1.0f != _7_testArray[0])))); } else { _209 = false; } bool _213 = false; if (_209) { _213 = true && true; } else { _213 = false; } bool _220 = false; if (_213) { _220 = any(bool3(int3(4, 5, 6).x != int3(4, 5, -6).x, int3(4, 5, 6).y != int3(4, 5, -6).y, int3(4, 5, 6).z != int3(4, 5, -6).z)) || false; } else { _220 = false; } bool _241 = false; if (_220) { _241 = (all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y)) && all(bool2(float2(5.0f, 6.0f).x == float2(5.0f, 6.0f).x, float2(5.0f, 6.0f).y == float2(5.0f, 6.0f).y))) && ((all(bool2(float2(2.0f, 0.0f).x == float2(2.0f, 0.0f).x, float2(2.0f, 0.0f).y == float2(2.0f, 0.0f).y)) && all(bool2(float2(0.0f, 2.0f).x == float2(0.0f, 2.0f).x, float2(0.0f, 2.0f).y == float2(0.0f, 2.0f).y))) && (all(bool2(float2(1.0f, 0.0f).x == float2(1.0f, 0.0f).x, float2(1.0f, 0.0f).y == float2(1.0f, 0.0f).y)) && all(bool2(float2(0.0f, 1.0f).x == float2(0.0f, 1.0f).x, float2(0.0f, 1.0f).y == float2(0.0f, 1.0f).y)))); } else { _241 = false; } bool _261 = false; if (_241) { _261 = (any(bool2(float2(3.0f, 4.0f).x != float2(6.0f, 0.0f).x, float2(3.0f, 4.0f).y != float2(6.0f, 0.0f).y)) || any(bool2(float2(5.0f, 6.0f).x != float2(0.0f, 6.0f).x, float2(5.0f, 6.0f).y != float2(0.0f, 6.0f).y))) || ((any(bool2(float2(2.0f, 0.0f).x != float2(2.0f, 3.0f).x, float2(2.0f, 0.0f).y != float2(2.0f, 3.0f).y)) || any(bool2(float2(0.0f, 2.0f).x != float2(4.0f, 5.0f).x, float2(0.0f, 2.0f).y != float2(4.0f, 5.0f).y))) || (any(bool2(float2(1.0f, 0.0f).x != float2(1.0f, 0.0f).x, float2(1.0f, 0.0f).y != float2(1.0f, 0.0f).y)) || any(bool2(float2(0.0f, 1.0f).x != float2(0.0f, 1.0f).x, float2(0.0f, 1.0f).y != float2(0.0f, 1.0f).y)))); } else { _261 = false; } bool _271 = false; if (_261) { _271 = (false || false) || (((4 != 0) || (3 != 0)) || (false || false)); } else { _271 = false; } bool _279 = false; if (_271) { _279 = (true && true) && ((true && true) && (true && true)); } else { _279 = false; } float4 _280 = 0.0f.xxxx; if (_279) { _280 = _7_colorGreen; } else { _280 = _7_colorRed; } return _280; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }