OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "a" OpMemberName %_UniformBuffer 1 "b" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpMemberDecorate %_UniformBuffer 0 Offset 0 OpMemberDecorate %_UniformBuffer 1 Offset 4 OpDecorate %_UniformBuffer Block OpDecorate %7 Binding 0 OpDecorate %7 DescriptorSet 0 OpDecorate %20 RelaxedPrecision OpDecorate %28 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %_UniformBuffer = OpTypeStruct %int %uint %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %13 = OpTypeFunction %void %_ptr_Uniform_int = OpTypePointer Uniform %int %int_0 = OpConstant %int 0 %_ptr_Output_float = OpTypePointer Output %float %_ptr_Uniform_uint = OpTypePointer Uniform %uint %int_1 = OpConstant %int 1 %main = OpFunction %void None %13 %14 = OpLabel %16 = OpAccessChain %_ptr_Uniform_int %7 %int_0 %19 = OpLoad %int %16 %15 = OpBitCount %int %19 %20 = OpConvertSToF %float %15 %21 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 OpStore %21 %20 %24 = OpAccessChain %_ptr_Uniform_uint %7 %int_1 %27 = OpLoad %uint %24 %23 = OpBitCount %int %27 %28 = OpConvertSToF %float %23 %29 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1 OpStore %29 %28 OpReturn OpFunctionEnd