OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "src" OpMemberName %_UniformBuffer 1 "dst" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpMemberDecorate %_UniformBuffer 0 Offset 0 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision OpMemberDecorate %_UniformBuffer 1 Offset 16 OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision OpDecorate %_UniformBuffer Block OpDecorate %7 Binding 0 OpDecorate %7 DescriptorSet 0 OpDecorate %17 RelaxedPrecision OpDecorate %20 RelaxedPrecision OpDecorate %21 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %_UniformBuffer = OpTypeStruct %v4float %v4float %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %11 = OpTypeFunction %void %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_1 = OpConstant %int 1 %main = OpFunction %void None %11 %12 = OpLabel %13 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 %17 = OpLoad %v4float %13 %18 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 %20 = OpLoad %v4float %18 %21 = OpFMul %v4float %17 %20 OpStore %sk_FragColor %21 OpReturn OpFunctionEnd