/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include "include/core/SkBlendMode.h" #include "src/base/SkArenaAlloc.h" #include "src/gpu/Swizzle.h" #include "src/gpu/graphite/ContextPriv.h" #include "src/gpu/graphite/ContextUtils.h" #include "src/gpu/graphite/PaintParamsKey.h" #include "src/gpu/graphite/RendererProvider.h" #include "src/gpu/graphite/ShaderCodeDictionary.h" #include "src/gpu/graphite/ShaderInfo.h" using namespace skgpu::graphite; namespace { void add_block(PaintParamsKeyBuilder* builder, int snippetID) { builder->beginBlock(snippetID); builder->endBlock(); } PaintParamsKey create_key(const ShaderCodeDictionary* dict, int snippetID, SkArenaAlloc* arena) { PaintParamsKeyBuilder builder{dict}; add_block(&builder, snippetID); AutoLockBuilderAsKey keyView{&builder}; return keyView->clone(arena); } bool coeff_equal(SkBlendModeCoeff skCoeff, skgpu::BlendCoeff gpuCoeff) { switch(skCoeff) { case SkBlendModeCoeff::kZero: return skgpu::BlendCoeff::kZero == gpuCoeff; case SkBlendModeCoeff::kOne: return skgpu::BlendCoeff::kOne == gpuCoeff; case SkBlendModeCoeff::kSC: return skgpu::BlendCoeff::kSC == gpuCoeff; case SkBlendModeCoeff::kISC: return skgpu::BlendCoeff::kISC == gpuCoeff; case SkBlendModeCoeff::kDC: return skgpu::BlendCoeff::kDC == gpuCoeff; case SkBlendModeCoeff::kIDC: return skgpu::BlendCoeff::kIDC == gpuCoeff; case SkBlendModeCoeff::kSA: return skgpu::BlendCoeff::kSA == gpuCoeff; case SkBlendModeCoeff::kISA: return skgpu::BlendCoeff::kISA == gpuCoeff; case SkBlendModeCoeff::kDA: return skgpu::BlendCoeff::kDA == gpuCoeff; case SkBlendModeCoeff::kIDA: return skgpu::BlendCoeff::kIDA == gpuCoeff; default: return false; } } } // anonymous namespace // These are intended to be unit tests of the PaintParamsKeyBuilder and PaintParamsKey. DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(KeyWithInvalidCodeSnippetIDTest, reporter, context, CtsEnforcement::kApiLevel_V) { SkArenaAlloc arena{256}; ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); // A builder without any data is invalid. The Builder and the PaintParamKeys can include // invalid IDs without themselves becoming invalid. Normally adding an invalid ID triggers an // assert in debug builds, since the properly functioning key system should never encounter an // invalid ID. PaintParamsKeyBuilder builder(dict); AutoLockBuilderAsKey keyView{&builder}; REPORTER_ASSERT(reporter, !keyView->isValid()); REPORTER_ASSERT(reporter, !PaintParamsKey::Invalid().isValid()); // However, if the program gets in a malformed state on release builds, the key // could contain an invalid ID. In that case the invalid snippet IDs are detected when // reconstructing the key into an effect tree for SkSL generation. To test this, we manually // construct an invalid span and test that it returns a null shader node tree when treated as // a PaintParamsKey. // NOTE: This is intentionally abusing memory to create a corrupt scenario and is dependent on // the structure of PaintParamsKey (just SkSpan). int32_t invalidKeyData[3] = {(int32_t) BuiltInCodeSnippetID::kSolidColorShader, SkKnownRuntimeEffects::kSkiaBuiltInReservedCnt - 1, (int32_t) BuiltInCodeSnippetID::kFixedBlend_Src}; SkSpan invalidKeySpan{invalidKeyData, std::size(invalidKeyData)*sizeof(int32_t)}; const PaintParamsKey* fakeKey = reinterpret_cast(&invalidKeySpan); REPORTER_ASSERT(reporter, fakeKey->getRootNodes(dict, &arena).empty()); } DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(KeyEqualityChecksSnippetID, reporter, context, CtsEnforcement::kApiLevel_V) { SkArenaAlloc arena{256}; ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); PaintParamsKey keyA = create_key(dict, (int) BuiltInCodeSnippetID::kSolidColorShader, &arena); PaintParamsKey keyB = create_key(dict, (int) BuiltInCodeSnippetID::kSolidColorShader, &arena); PaintParamsKey keyC = create_key(dict, (int) BuiltInCodeSnippetID::kRGBPaintColor, &arena); // Verify that keyA matches keyB, and that it does not match keyC. REPORTER_ASSERT(reporter, keyA == keyB); REPORTER_ASSERT(reporter, keyA != keyC); REPORTER_ASSERT(reporter, !(keyA == keyC)); REPORTER_ASSERT(reporter, !(keyA != keyB)); } DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ShaderInfoDetectsFixedFunctionBlend, reporter, context, CtsEnforcement::kApiLevel_V) { ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); for (int bm = 0; bm <= (int) SkBlendMode::kLastCoeffMode; ++bm) { PaintParamsKeyBuilder builder(dict); // Use a solid color as the 1st root node; the 2nd root node represents the final blend. add_block(&builder, (int) BuiltInCodeSnippetID::kSolidColorShader); add_block(&builder, bm + kFixedBlendIDOffset); UniquePaintParamsID paintID = dict->findOrCreate(&builder); const RenderStep* renderStep = &context->priv().rendererProvider()->nonAABounds()->step(0); std::unique_ptr shaderInfo = ShaderInfo::Make(context->priv().caps(), dict, /*rteDict=*/nullptr, renderStep, paintID, /*useStorageBuffers=*/false, skgpu::Swizzle::RGBA()); SkBlendMode expectedBM = static_cast(bm); if (expectedBM == SkBlendMode::kPlus) { // The kPlus "coefficient" blend mode always triggers shader blending to add a clamping // step that was originally elided in Porter-Duff due to automatic saturation to 8-bit // color values. Shader-based blending always uses kSrc HW blending. expectedBM = SkBlendMode::kSrc; } SkBlendModeCoeff expectedSrc, expectedDst; REPORTER_ASSERT(reporter, SkBlendMode_AsCoeff(expectedBM, &expectedSrc, &expectedDst)); REPORTER_ASSERT(reporter, coeff_equal(expectedSrc, shaderInfo->blendInfo().fSrcBlend)); REPORTER_ASSERT(reporter, coeff_equal(expectedDst, shaderInfo->blendInfo().fDstBlend)); REPORTER_ASSERT(reporter, shaderInfo->blendInfo().fEquation == skgpu::BlendEquation::kAdd); REPORTER_ASSERT(reporter, shaderInfo->blendInfo().fBlendConstant == SK_PMColor4fTRANSPARENT); bool expectedWriteColor = BlendModifiesDst(skgpu::BlendEquation::kAdd, shaderInfo->blendInfo().fSrcBlend, shaderInfo->blendInfo().fDstBlend); REPORTER_ASSERT(reporter, shaderInfo->blendInfo().fWritesColor == expectedWriteColor); } } // TODO: Add unit tests for converting a complex key to a ShaderInfo