/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkTypes.h" #if defined(SK_BUILD_FOR_WIN) #include "include/core/SkPath.h" #include "src/utils/SkFloatUtils.h" #include "src/utils/win/SkDWriteGeometrySink.h" #include "src/utils/win/SkObjBase.h" #include #include SkDWriteGeometrySink::SkDWriteGeometrySink(SkPath* path) : fRefCount{1}, fPath{path}, fStarted{false}, fCurrent{0,0} {} SkDWriteGeometrySink::~SkDWriteGeometrySink() { } SK_STDMETHODIMP SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) { if (nullptr == object) { return E_INVALIDARG; } if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) { *object = static_cast(this); this->AddRef(); return S_OK; } else { *object = nullptr; return E_NOINTERFACE; } } SK_STDMETHODIMP_(ULONG) SkDWriteGeometrySink::AddRef(void) { return static_cast(InterlockedIncrement(&fRefCount)); } SK_STDMETHODIMP_(ULONG) SkDWriteGeometrySink::Release(void) { ULONG res = static_cast(InterlockedDecrement(&fRefCount)); if (0 == res) { delete this; } return res; } SK_STDMETHODIMP_(void) SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) { switch (fillMode) { case D2D1_FILL_MODE_ALTERNATE: fPath->setFillType(SkPathFillType::kEvenOdd); break; case D2D1_FILL_MODE_WINDING: fPath->setFillType(SkPathFillType::kWinding); break; default: SkDEBUGFAIL("Unknown D2D1_FILL_MODE."); break; } } SK_STDMETHODIMP_(void) SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) { if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) { SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value."); } } SK_STDMETHODIMP_(void) SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) { if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) { SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value."); } fStarted = false; fCurrent = startPoint; } SK_STDMETHODIMP_(void) SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) { for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) { if (this->currentIsNot(*points)) { this->goingTo(*points); fPath->lineTo(points->x, points->y); } } } static bool approximately_equal(float a, float b) { const SkFloatingPoint lhs(a), rhs(b); return lhs.AlmostEquals(rhs); } typedef struct { float x; float y; } Cubic[4], Point; static bool check_quadratic(const Cubic& cubic, Point& quadraticP1) { float dx10 = cubic[1].x - cubic[0].x; float dx23 = cubic[2].x - cubic[3].x; float midX = cubic[0].x + dx10 * 3 / 2; //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2) //does not work as subnormals get in between the left side and 0. if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) { return false; } float dy10 = cubic[1].y - cubic[0].y; float dy23 = cubic[2].y - cubic[3].y; float midY = cubic[0].y + dy10 * 3 / 2; if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) { return false; } quadraticP1 = {midX, midY}; return true; } SK_STDMETHODIMP_(void) SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) { for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) { if (this->currentIsNot(beziers->point1) || this->currentIsNot(beziers->point2) || this->currentIsNot(beziers->point3)) { Cubic cubic = { { fCurrent.x, fCurrent.y }, { beziers->point1.x, beziers->point1.y }, { beziers->point2.x, beziers->point2.y }, { beziers->point3.x, beziers->point3.y }, }; this->goingTo(beziers->point3); Point quadraticP1; if (check_quadratic(cubic, quadraticP1)) { fPath->quadTo( quadraticP1.x, quadraticP1.y, beziers->point3.x, beziers->point3.y); } else { fPath->cubicTo(beziers->point1.x, beziers->point1.y, beziers->point2.x, beziers->point2.y, beziers->point3.x, beziers->point3.y); } } } } SK_STDMETHODIMP_(void) SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) { if (fStarted) { fPath->close(); } } SK_STDMETHODIMP SkDWriteGeometrySink::Close() { return S_OK; } HRESULT SkDWriteGeometrySink::Create(SkPath* path, IDWriteGeometrySink** geometryToPath) { *geometryToPath = new SkDWriteGeometrySink(path); return S_OK; } #endif//defined(SK_BUILD_FOR_WIN)