/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_STRUCTDEFINITION #define SKSL_STRUCTDEFINITION #include "include/private/base/SkTArray.h" #include "src/sksl/SkSLPosition.h" #include "src/sksl/ir/SkSLIRNode.h" #include "src/sksl/ir/SkSLProgramElement.h" #include "src/sksl/ir/SkSLType.h" // IWYU pragma: keep #include #include #include namespace SkSL { class Context; /** * A struct at global scope, as in: * * struct RenderData { * float3 color; * bool highQuality; * }; */ class StructDefinition final : public ProgramElement { public: inline static constexpr Kind kIRNodeKind = Kind::kStructDefinition; StructDefinition(Position pos, const Type& type) : INHERITED(pos, kIRNodeKind) , fType(&type) {} static std::unique_ptr Convert(const Context& context, Position pos, std::string_view name, skia_private::TArray fields); static std::unique_ptr Make(Position pos, const Type& type); const Type& type() const { return *fType; } std::string description() const override; private: const Type* fType = nullptr; using INHERITED = ProgramElement; }; } // namespace SkSL #endif