/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/sksl/codegen/SkSLSPIRVtoHLSL.h" #include /* * This translation unit serves as a bridge between Skia/SkSL and SPIRV-Cross. * Each library is built with a separate copy of spirv.h (or spirv.hpp), so we * avoid conflicts by never including both in the same cpp. */ namespace SkSL { void SPIRVtoHLSL(const std::string& spirv, std::string* hlsl) { spirv_cross::CompilerHLSL hlslCompiler((const uint32_t*)spirv.c_str(), spirv.size() / sizeof(uint32_t)); spirv_cross::CompilerGLSL::Options optionsGLSL; // Force all uninitialized variables to be 0, otherwise they will fail to compile // by FXC. optionsGLSL.force_zero_initialized_variables = true; spirv_cross::CompilerHLSL::Options optionsHLSL; optionsHLSL.shader_model = 51; // PointCoord and PointSize are not supported in HLSL optionsHLSL.point_coord_compat = true; optionsHLSL.point_size_compat = true; hlslCompiler.set_common_options(optionsGLSL); hlslCompiler.set_hlsl_options(optionsHLSL); hlsl->assign(hlslCompiler.compile()); } } // namespace SkSL