/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSLAnalysis_DEFINED #define SkSLAnalysis_DEFINED #include "include/private/SkSLSampleUsage.h" #include "include/private/base/SkTArray.h" #include #include #include namespace SkSL { class Context; class ErrorReporter; class Expression; class FunctionDeclaration; class FunctionDefinition; class Position; class ProgramElement; class ProgramUsage; class Statement; class SymbolTable; class Variable; class VariableReference; enum class VariableRefKind : int8_t; struct ForLoopPositions; struct LoopUnrollInfo; struct Module; struct Program; /** * Provides utilities for analyzing SkSL statically before it's composed into a full program. */ namespace Analysis { /** * Determines how `program` samples `child`. By default, assumes that the sample coords might be * modified, so `child.eval(sampleCoords)` is treated as Explicit. If writesToSampleCoords is false, * treats that as PassThrough, instead. If elidedSampleCoordCount is provided, the pointed to value * will be incremented by the number of sample calls where the above rewrite was performed. */ SampleUsage GetSampleUsage(const Program& program, const Variable& child, bool writesToSampleCoords = true, int* elidedSampleCoordCount = nullptr); bool ReferencesBuiltin(const Program& program, int builtin); bool ReferencesSampleCoords(const Program& program); bool ReferencesFragCoords(const Program& program); bool CallsSampleOutsideMain(const Program& program); bool CallsColorTransformIntrinsics(const Program& program); /** * Determines if `function` always returns an opaque color (a vec4 where the last component is known * to be 1). This is conservative, and based on constant expression analysis. */ bool ReturnsOpaqueColor(const FunctionDefinition& function); /** * Determines if `function` is a color filter which returns the alpha component of the input color * unchanged. This is a very conservative analysis, and only supports returning a swizzle of the * input color, or returning a constructor that ends with `input.a`. */ bool ReturnsInputAlpha(const FunctionDefinition& function, const ProgramUsage& usage); /** * Checks for recursion or overly-deep function-call chains, and rejects programs which have them. */ bool CheckProgramStructure(const Program& program); /** Determines if `expr` contains a reference to the variable sk_RTAdjust. */ bool ContainsRTAdjust(const Expression& expr); /** Determines if `expr` contains a reference to variable `var`. */ bool ContainsVariable(const Expression& expr, const Variable& var); /** Determines if `expr` has any side effects. (Is the expression state-altering or pure?) */ bool HasSideEffects(const Expression& expr); /** Determines if `expr` is a compile-time constant (composed of just constructors and literals). */ bool IsCompileTimeConstant(const Expression& expr); /** * Determines if `expr` is a dynamically-uniform expression; this returns true if the expression * could be evaluated at compile time if uniform values were known. */ bool IsDynamicallyUniformExpression(const Expression& expr); /** * Detect an orphaned variable declaration outside of a scope, e.g. if (true) int a;. Returns * true if an error was reported. */ bool DetectVarDeclarationWithoutScope(const Statement& stmt, ErrorReporter* errors = nullptr); int NodeCountUpToLimit(const FunctionDefinition& function, int limit); /** * Finds unconditional exits from a switch-case. Returns true if this statement unconditionally * causes an exit from this switch (via continue, break or return). */ bool SwitchCaseContainsUnconditionalExit(const Statement& stmt); /** * Finds conditional exits from a switch-case. Returns true if this statement contains a * conditional that wraps a potential exit from the switch (via continue, break or return). */ bool SwitchCaseContainsConditionalExit(const Statement& stmt); std::unique_ptr GetUsage(const Program& program); std::unique_ptr GetUsage(const Module& module); /** Returns true if the passed-in statement might alter `var`. */ bool StatementWritesToVariable(const Statement& stmt, const Variable& var); /** * Detects if the passed-in block contains a `continue`, `break` or `return` that could directly * affect its control flow. (A `continue` or `break` nested inside an inner loop/switch will not * affect the loop, but a `return` will.) */ struct LoopControlFlowInfo { bool fHasContinue = false; bool fHasBreak = false; bool fHasReturn = false; }; LoopControlFlowInfo GetLoopControlFlowInfo(const Statement& stmt); /** * Returns true if the expression can be assigned-into. Pass `info` if you want to know the * VariableReference that will be written to. Pass `errors` to report an error for expressions that * are not actually writable. */ struct AssignmentInfo { VariableReference* fAssignedVar = nullptr; }; bool IsAssignable(Expression& expr, AssignmentInfo* info = nullptr, ErrorReporter* errors = nullptr); /** * Updates the `refKind` field of the VariableReference at the top level of `expr`. * If `expr` can be assigned to (`IsAssignable`), true is returned and no errors are reported. * If not, false is returned. and an error is reported if `errors` is non-null. */ bool UpdateVariableRefKind(Expression* expr, VariableRefKind kind, ErrorReporter* errors = nullptr); /** * A "trivial" expression is one where we'd feel comfortable cloning it multiple times in * the code, without worrying about incurring a performance penalty. Examples: * - true * - 3.14159265 * - myIntVariable * - myColor.rgb * - myArray[123] * - myStruct.myField * - half4(0) * - !myBoolean * - +myValue * - -myValue * - ~myInteger * * Trivial-ness is stackable. Somewhat large expressions can occasionally make the cut: * - half4(myColor.a) * - myStruct.myArrayField[7].xzy */ bool IsTrivialExpression(const Expression& expr); /** * Returns true if both expression trees are the same. Used by the optimizer to look for self- * assignment or self-comparison; won't necessarily catch complex cases. Rejects expressions * that may cause side effects. */ bool IsSameExpressionTree(const Expression& left, const Expression& right); /** * Returns true if expr is a constant-expression, as defined by GLSL 1.0, section 5.10. * A constant expression is one of: * - A literal value * - A global or local variable qualified as 'const', excluding function parameters * - An expression formed by an operator on operands that are constant expressions, including * getting an element of a constant vector or a constant matrix, or a field of a constant * structure * - A constructor whose arguments are all constant expressions * - A built-in function call whose arguments are all constant expressions, with the exception * of the texture lookup functions */ bool IsConstantExpression(const Expression& expr); /** * Ensures that any index-expressions inside of for-loops qualify as 'constant-index-expressions' as * defined by GLSL 1.0, Appendix A, Section 5. A constant-index-expression is: * - A constant-expression * - Loop indices (as defined in Appendix A, Section 4) * - Expressions composed of both of the above */ void ValidateIndexingForES2(const ProgramElement& pe, ErrorReporter& errors); /** * Emits an internal error if a VarDeclaration exists without a matching entry in the nearest * SymbolTable. */ void CheckSymbolTableCorrectness(const Program& program); /** * Ensures that a for-loop meets the strict requirements of The OpenGL ES Shading Language 1.00, * Appendix A, Section 4. * If the requirements are met, information about the loop's structure is returned. * If the requirements are not met, the problem is reported via `errors` (if not nullptr), and * null is returned. * The loop test-expression may be altered by this check. For example, a loop like this: * for (float x = 1.0; x != 0.0; x -= 0.01) {...} * appears to be ES2-safe, but due to floating-point rounding error, it may not actually terminate. * We rewrite the test condition to `x > 0.0` in order to ensure loop termination. */ std::unique_ptr GetLoopUnrollInfo(const Context& context, Position pos, const ForLoopPositions& positions, const Statement* loopInitializer, std::unique_ptr* loopTestPtr, const Expression* loopNext, const Statement* loopStatement, ErrorReporter* errors); /** Detects functions that fail to return a value on at least one path. */ bool CanExitWithoutReturningValue(const FunctionDeclaration& funcDecl, const Statement& body); /** Determines if a given function has multiple and/or early returns. */ enum class ReturnComplexity { kSingleSafeReturn, kScopedReturns, kEarlyReturns, }; ReturnComplexity GetReturnComplexity(const FunctionDefinition& funcDef); /** * Runs at finalization time to perform any last-minute correctness checks: * - Reports dangling FunctionReference or TypeReference expressions * - Reports function `out` params which are never written to (structs are currently exempt) */ void DoFinalizationChecks(const Program& program); /** * Error checks compute shader in/outs and returns a vector containing them ordered by location. */ skia_private::TArray GetComputeShaderMainParams(const Context& context, const Program& program); /** * Tracks the symbol table stack, in conjunction with a ProgramVisitor. Inside `visitStatement`, * pass the current statement and a symbol-table vector to a SymbolTableStackBuilder and the symbol * table stack will be maintained automatically. */ class SymbolTableStackBuilder { public: // If the passed-in statement holds a symbol table, adds it to the stack. SymbolTableStackBuilder(const Statement* stmt, std::vector* stack); // If a symbol table was added to the stack earlier, removes it from the stack. ~SymbolTableStackBuilder(); // Returns true if an entry was added to the symbol-table stack. bool foundSymbolTable() { return fStackToPop != nullptr; } private: std::vector* fStackToPop = nullptr; }; } // namespace Analysis } // namespace SkSL #endif