/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/shaders/SkPictureShader.h" #include "include/core/SkAlphaType.h" #include "include/core/SkCanvas.h" #include "include/core/SkColorSpace.h" #include "include/core/SkColorType.h" #include "include/core/SkImage.h" #include "include/core/SkPoint.h" #include "include/core/SkSamplingOptions.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSurface.h" #include "include/core/SkTileMode.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkFloatingPoint.h" #include "src/base/SkArenaAlloc.h" #include "src/core/SkEffectPriv.h" #include "src/core/SkImageInfoPriv.h" #include "src/core/SkMatrixPriv.h" #include "src/core/SkPicturePriv.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkResourceCache.h" #include "src/core/SkWriteBuffer.h" #include "src/shaders/SkLocalMatrixShader.h" #include #include #include #include class SkDiscardableMemory; sk_sp SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, SkFilterMode filter, const SkMatrix* localMatrix, const SkRect* tile) const { if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } return SkPictureShader::Make(sk_ref_sp(this), tmx, tmy, filter, localMatrix, tile); } namespace { static unsigned gImageFromPictureKeyNamespaceLabel; struct ImageFromPictureKey : public SkResourceCache::Key { public: ImageFromPictureKey(SkColorSpace* colorSpace, SkColorType colorType, uint32_t pictureID, const SkRect& subset, SkSize scale, const SkSurfaceProps& surfaceProps) : fColorSpaceXYZHash(colorSpace->toXYZD50Hash()) , fColorSpaceTransferFnHash(colorSpace->transferFnHash()) , fColorType(static_cast(colorType)) , fSubset(subset) , fScale(scale) , fSurfaceProps(surfaceProps) { static const size_t keySize = sizeof(fColorSpaceXYZHash) + sizeof(fColorSpaceTransferFnHash) + sizeof(fColorType) + sizeof(fSubset) + sizeof(fScale) + sizeof(fSurfaceProps); // This better be packed. SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fColorSpaceXYZHash) == keySize); this->init(&gImageFromPictureKeyNamespaceLabel, SkPicturePriv::MakeSharedID(pictureID), keySize); } private: uint32_t fColorSpaceXYZHash; uint32_t fColorSpaceTransferFnHash; uint32_t fColorType; SkRect fSubset; SkSize fScale; SkSurfaceProps fSurfaceProps; SkDEBUGCODE(uint32_t fEndOfStruct;) }; struct ImageFromPictureRec : public SkResourceCache::Rec { ImageFromPictureRec(const ImageFromPictureKey& key, sk_sp image) : fKey(key) , fImage(std::move(image)) {} ImageFromPictureKey fKey; sk_sp fImage; const Key& getKey() const override { return fKey; } size_t bytesUsed() const override { // Just the record overhead -- the actual pixels are accounted by SkImage_Lazy. return sizeof(fKey) + (size_t)fImage->width() * fImage->height() * 4; } const char* getCategory() const override { return "bitmap-shader"; } SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; } static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) { const ImageFromPictureRec& rec = static_cast(baseRec); sk_sp* result = reinterpret_cast*>(contextShader); *result = rec.fImage; return true; } }; } // namespace SkPictureShader::SkPictureShader(sk_sp picture, SkTileMode tmx, SkTileMode tmy, SkFilterMode filter, const SkRect* tile) : fPicture(std::move(picture)) , fTile(tile ? *tile : fPicture->cullRect()) , fTmx(tmx) , fTmy(tmy) , fFilter(filter) {} sk_sp SkPictureShader::Make(sk_sp picture, SkTileMode tmx, SkTileMode tmy, SkFilterMode filter, const SkMatrix* lm, const SkRect* tile) { if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) { return SkShaders::Empty(); } return SkLocalMatrixShader::MakeWrapped(lm, std::move(picture), tmx, tmy, filter, tile); } sk_sp SkPictureShader::CreateProc(SkReadBuffer& buffer) { SkMatrix lm; if (buffer.isVersionLT(SkPicturePriv::Version::kNoShaderLocalMatrix)) { buffer.readMatrix(&lm); } auto tmx = buffer.read32LE(SkTileMode::kLastTileMode); auto tmy = buffer.read32LE(SkTileMode::kLastTileMode); SkRect tile = buffer.readRect(); sk_sp picture; SkFilterMode filter = SkFilterMode::kNearest; if (buffer.isVersionLT(SkPicturePriv::kNoFilterQualityShaders_Version)) { if (buffer.isVersionLT(SkPicturePriv::kPictureShaderFilterParam_Version)) { bool didSerialize = buffer.readBool(); if (didSerialize) { picture = SkPicturePriv::MakeFromBuffer(buffer); } } else { unsigned legacyFilter = buffer.read32(); if (legacyFilter <= (unsigned)SkFilterMode::kLast) { filter = (SkFilterMode)legacyFilter; } picture = SkPicturePriv::MakeFromBuffer(buffer); } } else { filter = buffer.read32LE(SkFilterMode::kLast); picture = SkPicturePriv::MakeFromBuffer(buffer); } return SkPictureShader::Make(picture, tmx, tmy, filter, &lm, &tile); } void SkPictureShader::flatten(SkWriteBuffer& buffer) const { buffer.write32((unsigned)fTmx); buffer.write32((unsigned)fTmy); buffer.writeRect(fTile); buffer.write32((unsigned)fFilter); SkPicturePriv::Flatten(fPicture, buffer); } static sk_sp ref_or_srgb(SkColorSpace* cs) { return cs ? sk_ref_sp(cs) : SkColorSpace::MakeSRGB(); } SkPictureShader::CachedImageInfo SkPictureShader::CachedImageInfo::Make( const SkRect& bounds, const SkMatrix& totalM, SkColorType dstColorType, SkColorSpace* dstColorSpace, const int maxTextureSize, const SkSurfaceProps& propsIn) { SkSurfaceProps props = propsIn.cloneWithPixelGeometry(kUnknown_SkPixelGeometry); const SkSize scaledSize = [&]() { SkSize size; // Use a rotation-invariant scale if (!totalM.decomposeScale(&size, nullptr)) { SkPoint center = {bounds.centerX(), bounds.centerY()}; SkScalar area = SkMatrixPriv::DifferentialAreaScale(totalM, center); if (!SkIsFinite(area) || SkScalarNearlyZero(area)) { size = {1, 1}; // ill-conditioned matrix } else { size.fWidth = size.fHeight = SkScalarSqrt(area); } } size.fWidth *= bounds.width(); size.fHeight *= bounds.height(); // Clamp the tile size to about 4M pixels static const SkScalar kMaxTileArea = 2048 * 2048; SkScalar tileArea = size.width() * size.height(); if (tileArea > kMaxTileArea) { SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); size.set(size.width() * clampScale, size.height() * clampScale); } // Scale down the tile size if larger than maxTextureSize for GPU path // or it should fail on create texture if (maxTextureSize) { if (size.width() > maxTextureSize || size.height() > maxTextureSize) { SkScalar downScale = maxTextureSize / std::max(size.width(), size.height()); size.set(SkScalarFloorToScalar(size.width() * downScale), SkScalarFloorToScalar(size.height() * downScale)); } } return size; }(); const SkISize tileSize = scaledSize.toCeil(); if (tileSize.isEmpty()) { return {false, {}, {}, {}, {}}; } const SkSize tileScale = {tileSize.width() / bounds.width(), tileSize.height() / bounds.height()}; auto imgCS = ref_or_srgb(dstColorSpace); const SkColorType imgCT = SkColorTypeMaxBitsPerChannel(dstColorType) <= 8 ? kRGBA_8888_SkColorType : kRGBA_F16Norm_SkColorType; return {true, tileScale, SkMatrix::RectToRect(bounds, SkRect::MakeIWH(tileSize.width(), tileSize.height())), SkImageInfo::Make(tileSize, imgCT, kPremul_SkAlphaType, imgCS), props}; } sk_sp SkPictureShader::CachedImageInfo::makeImage(sk_sp surf, const SkPicture* pict) const { if (!surf) { return nullptr; } auto canvas = surf->getCanvas(); canvas->concat(matrixForDraw); canvas->drawPicture(pict); return surf->makeImageSnapshot(); } // Returns a cached image shader, which wraps a single picture tile at the given // CTM/local matrix. Also adjusts the local matrix for tile scaling. sk_sp SkPictureShader::rasterShader(const SkMatrix& totalM, SkColorType dstColorType, SkColorSpace* dstColorSpace, const SkSurfaceProps& propsIn) const { const int maxTextureSize_NotUsedForCPU = 0; CachedImageInfo info = CachedImageInfo::Make(fTile, totalM, dstColorType, dstColorSpace, maxTextureSize_NotUsedForCPU, propsIn); if (!info.success) { return nullptr; } ImageFromPictureKey key(info.imageInfo.colorSpace(), info.imageInfo.colorType(), fPicture->uniqueID(), fTile, info.tileScale, info.props); sk_sp image; if (!SkResourceCache::Find(key, ImageFromPictureRec::Visitor, &image)) { image = info.makeImage(SkSurfaces::Raster(info.imageInfo, &info.props), fPicture.get()); if (!image) { return nullptr; } SkResourceCache::Add(new ImageFromPictureRec(key, image)); SkPicturePriv::AddedToCache(fPicture.get()); } // Scale the image to the original picture size. auto lm = SkMatrix::Scale(1.f/info.tileScale.width(), 1.f/info.tileScale.height()); return image->makeShader(fTmx, fTmy, SkSamplingOptions(fFilter), &lm); } bool SkPictureShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec& mRec) const { // Keep bitmapShader alive by using alloc instead of stack memory auto& bitmapShader = *rec.fAlloc->make>(); // We don't check whether the total local matrix is valid here because we have to assume *some* // mapping to make an image. It could be wildly wrong if there is a runtime shader transforming // the coordinates in a manner we don't know about here. However, that is a fundamental problem // with the technique of converting a picture to an image to implement this shader. bitmapShader = this->rasterShader(mRec.totalMatrix(), rec.fDstColorType, rec.fDstCS, rec.fSurfaceProps); if (!bitmapShader) { return false; } return as_SB(bitmapShader)->appendStages(rec, mRec); } ///////////////////////////////////////////////////////////////////////////////////////// #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const { sk_sp bitmapShader = this->rasterShader( rec.fMatrixRec.totalMatrix(), rec.fDstColorType, rec.fDstColorSpace, rec.fProps); if (!bitmapShader) { return nullptr; } return as_SB(bitmapShader)->makeContext(rec, alloc); } #endif