/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLocalMatrixShader_DEFINED #define SkLocalMatrixShader_DEFINED #include "include/core/SkColor.h" #include "include/core/SkFlattenable.h" #include "include/core/SkMatrix.h" #include "include/core/SkRefCnt.h" #include "include/core/SkShader.h" #include "include/core/SkTypes.h" #include "src/shaders/SkShaderBase.h" #include #include class SkArenaAlloc; class SkImage; class SkReadBuffer; class SkWriteBuffer; enum class SkTileMode; struct SkStageRec; class SkLocalMatrixShader final : public SkShaderBase { public: template static std::enable_if_t, sk_sp> MakeWrapped(const SkMatrix* localMatrix, Args&&... args) { auto t = sk_make_sp(std::forward(args)...); if (localMatrix) { return t->makeWithLocalMatrix(*localMatrix); } return t; } SkLocalMatrixShader(sk_sp wrapped, const SkMatrix& localMatrix) : fLocalMatrix(localMatrix), fWrappedShader(std::move(wrapped)) {} bool isOpaque() const override { return as_SB(fWrappedShader)->isOpaque(); } bool isConstant() const override; GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; ShaderType type() const override { return ShaderType::kLocalMatrix; } sk_sp makeAsALocalMatrixShader(SkMatrix* localMatrix) const override { if (localMatrix) { *localMatrix = fLocalMatrix; } return fWrappedShader; } const SkMatrix& localMatrix() const { return fLocalMatrix; } sk_sp wrappedShader() const { return fWrappedShader; } protected: void flatten(SkWriteBuffer&) const override; #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; #endif SkImage* onIsAImage(SkMatrix* matrix, SkTileMode* mode) const override; bool onAsLuminanceColor(SkColor4f*) const override; bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; private: SK_FLATTENABLE_HOOKS(SkLocalMatrixShader) SkMatrix fLocalMatrix; sk_sp fWrappedShader; }; /** * Replaces the CTM when used. Created to support clipShaders, which have to be evaluated * using the CTM that was present at the time they were specified (which may be different * from the CTM at the time something is drawn through the clip. */ class SkCTMShader final : public SkShaderBase { public: SkCTMShader(sk_sp proxy, const SkMatrix& ctm); bool isOpaque() const override { return fProxyShader->isOpaque(); } bool isConstant() const override; GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; ShaderType type() const override { return ShaderType::kCTM; } const SkMatrix& ctm() const { return fCTM; } sk_sp proxyShader() const { return fProxyShader; } protected: void flatten(SkWriteBuffer&) const override { SkASSERT(false); } bool appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const override; private: SK_FLATTENABLE_HOOKS(SkCTMShader) sk_sp fProxyShader; SkMatrix fCTM; }; #endif