/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_tessellate_FixedCountBufferUtils_DEFINED #define skgpu_tessellate_FixedCountBufferUtils_DEFINED #include "src/gpu/tessellate/LinearTolerances.h" #include "src/gpu/tessellate/Tessellation.h" #include #include #include namespace skgpu { struct VertexWriter; } namespace skgpu::tess { /** * Fixed-count tessellation operates in three modes, two for filling paths, and one for stroking. * These modes may have additional sub-variations, but in terms of vertex buffer management, these * three categories are sufficient: * * - FixedCountCurves: for filling paths where just the curves are tessellated. Additional measures * to fill space between the inner control points of the paths are needed. * - FixedCountWedges: for filling paths by tessellating the curves and adding an additional inline * triangle with a shared vertex that all verbs connect to. Works with PatchAttribs::kFanPoint. * - FixedCountStrokes: for stroking a path. Likely paired with PatchAttribs::kJoinControlPoint and * PatchAttribs::kStrokeParams. * * The three types defined below for these three modes provide utility functions for heuristics to * choose pre-allocation size when accumulating instance attributes with a PatchWriter, and * functions for creating static/GPU-private vertex and index buffers that are used as the template * for instanced rendering. */ class FixedCountCurves { FixedCountCurves() = delete; public: // A heuristic function for reserving instance attribute space before using a PatchWriter. static constexpr int PreallocCount(int totalCombinedPathVerbCnt) { // Over-allocate enough curves for 1 in 4 to chop. Every chop introduces 2 new patches: // another curve patch and a triangle patch that glues the two chops together, // i.e. + 2 * ((count + 3) / 4) == (count + 3) / 2 return totalCombinedPathVerbCnt + (totalCombinedPathVerbCnt + 3) / 2; } // Convert the accumulated worst-case tolerances into an index count passed into an instanced, // indexed draw function that uses FixedCountCurves static vertex and index buffers. static int VertexCount(const LinearTolerances& tolerances) { // We should already chopped curves to make sure none needed a higher resolveLevel than // kMaxResolveLevel. int resolveLevel = std::min(tolerances.requiredResolveLevel(), kMaxResolveLevel); return NumCurveTrianglesAtResolveLevel(resolveLevel) * 3; } // Return the number of bytes to allocate for a buffer filled via WriteVertexBuffer, assuming // the shader and curve instances do require more than kMaxParametricSegments segments. static constexpr size_t VertexBufferSize() { return (kMaxParametricSegments + 1) * (2 * sizeof(float)); } // As above but for the corresponding index buffer, written via WriteIndexBuffer. static constexpr size_t IndexBufferSize() { return NumCurveTrianglesAtResolveLevel(kMaxResolveLevel) * 3 * sizeof(uint16_t); } static void WriteVertexBuffer(VertexWriter, size_t bufferSize); static void WriteIndexBuffer(VertexWriter, size_t bufferSize); }; class FixedCountWedges { FixedCountWedges() = delete; public: // These functions provide equivalent functionality to the matching ones in FixedCountCurves, // but are intended for use with a shader and PatchWriter that has enabled the kFanPoint attrib. static constexpr int PreallocCount(int totalCombinedPathVerbCnt) { // Over-allocate enough wedges for 1 in 4 to chop, i.e., ceil(maxWedges * 5/4) return (totalCombinedPathVerbCnt * 5 + 3) / 4; } static int VertexCount(const LinearTolerances& tolerances) { // Emit 3 vertices per curve triangle, plus 3 more for the wedge fan triangle. int resolveLevel = std::min(tolerances.requiredResolveLevel(), kMaxResolveLevel); return (NumCurveTrianglesAtResolveLevel(resolveLevel) + 1) * 3; } static constexpr size_t VertexBufferSize() { return ((kMaxParametricSegments + 1) + 1/*fan vertex*/) * (2 * sizeof(float)); } static constexpr size_t IndexBufferSize() { return (NumCurveTrianglesAtResolveLevel(kMaxResolveLevel) + 1/*fan triangle*/) * 3 * sizeof(uint16_t); } static void WriteVertexBuffer(VertexWriter, size_t bufferSize); static void WriteIndexBuffer(VertexWriter, size_t bufferSize); }; class FixedCountStrokes { FixedCountStrokes() = delete; public: // These functions provide equivalent functionality to the matching ones in FixedCountCurves, // but are intended for a shader that that strokes a path instead of filling, where vertices // are associated with joins, caps, radial segments, or parametric segments. // // NOTE: The fixed-count stroke buffer is only needed when vertex IDs are not available as an // SkSL built-in. And unlike the curve and wedge variants, stroke drawing never relies on an // index buffer so those functions are not provided. // Don't draw more vertices than can be indexed by a signed short. We just have to draw the line // somewhere and this seems reasonable enough. (There are two vertices per edge, so 2^14 edges // make 2^15 vertices.) static constexpr int kMaxEdges = (1 << 14) - 1; static constexpr int kMaxEdgesNoVertexIDs = 1024; static constexpr int PreallocCount(int totalCombinedPathVerbCnt) { // Over-allocate enough patches for each stroke to chop once, and for 8 extra caps. Since // we have to chop at inflections, points of 180 degree rotation, and anywhere a stroke // requires too many parametric segments, many strokes will end up getting choppped. return (totalCombinedPathVerbCnt * 2) + 8/* caps */; } // Does not account for falling back to kMaxEdgesNoVertexIDs static int VertexCount(const LinearTolerances& tolerances) { return std::min(tolerances.requiredStrokeEdges(), kMaxEdges) * 2; } static constexpr size_t VertexBufferSize() { // Each vertex is a single float (explicit id) and each edge is composed of two vertices. return 2 * kMaxEdgesNoVertexIDs * sizeof(float); } // Initializes the fallback vertex buffer that should be bound when sk_VertexID is not supported static void WriteVertexBuffer(VertexWriter, size_t bufferSize); }; } // namespace skgpu::tess #endif // skgpu_tessellate_FixedCountBufferUtils