/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_tessellate_CullTest_DEFINED #define skgpu_tessellate_CullTest_DEFINED #include "include/core/SkMatrix.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/private/base/SkAssert.h" #include "src/base/SkVx.h" namespace skgpu::tess { // This class determines whether the given local-space points will be contained in the cull bounds // post transform. For the versions that take >1 point, it returns whether any region of their // device-space bounding box will be in the cull bounds. // // NOTE: Our view matrix is not a normal matrix. M*p maps to the float4 [x, y, -x, -y] in device // space. We do this to aid in quick bounds calculations. The matrix also does not have a // translation element. Instead we unapply the translation to the cull bounds ahead of time. class CullTest { public: CullTest() = default; CullTest(const SkRect& devCullBounds, const SkMatrix& m) { this->set(devCullBounds, m); } void set(const SkRect& devCullBounds, const SkMatrix& m) { SkASSERT(!m.hasPerspective()); // [fMatX, fMatY] maps path coordinates to the float4 [x, y, -x, -y] in device space. fMatX = {m.getScaleX(), m.getSkewY(), -m.getScaleX(), -m.getSkewY()}; fMatY = {m.getSkewX(), m.getScaleY(), -m.getSkewX(), -m.getScaleY()}; // Store the cull bounds as [l, t, -r, -b] for faster math. // Also subtract the matrix translate from the cull bounds ahead of time, rather than adding // it to every point every time we test. fCullBounds = {devCullBounds.fLeft - m.getTranslateX(), devCullBounds.fTop - m.getTranslateY(), m.getTranslateX() - devCullBounds.fRight, m.getTranslateY() - devCullBounds.fBottom}; } // Returns whether M*p will be in the viewport. bool isVisible(SkPoint p) const { // devPt = [x, y, -x, -y] in device space. auto devPt = fMatX*p.fX + fMatY*p.fY; // i.e., l < x && t < y && r > x && b > y. return all(fCullBounds < devPt); } // Returns whether any region of the bounding box of M * p0..2 will be in the viewport. bool areVisible3(const SkPoint p[3]) const { // Transform p0..2 to device space. auto val0 = fMatY * p[0].fY; auto val1 = fMatY * p[1].fY; auto val2 = fMatY * p[2].fY; val0 = fMatX*p[0].fX + val0; val1 = fMatX*p[1].fX + val1; val2 = fMatX*p[2].fX + val2; // At this point: valN = {xN, yN, -xN, -yN} in device space. // Find the device-space bounding box of p0..2. val0 = max(val0, val1); val0 = max(val0, val2); // At this point: val0 = [r, b, -l, -t] of the device-space bounding box of p0..2. // Does fCullBounds intersect the device-space bounding box of p0..2? // i.e., l0 < r1 && t0 < b1 && r0 > l1 && b0 > t1. return all(fCullBounds < val0); } // Returns whether any region of the bounding box of M * p0..3 will be in the viewport. bool areVisible4(const SkPoint p[4]) const { // Transform p0..3 to device space. auto val0 = fMatY * p[0].fY; auto val1 = fMatY * p[1].fY; auto val2 = fMatY * p[2].fY; auto val3 = fMatY * p[3].fY; val0 = fMatX*p[0].fX + val0; val1 = fMatX*p[1].fX + val1; val2 = fMatX*p[2].fX + val2; val3 = fMatX*p[3].fX + val3; // At this point: valN = {xN, yN, -xN, -yN} in device space. // Find the device-space bounding box of p0..3. val0 = max(val0, val1); val2 = max(val2, val3); val0 = max(val0, val2); // At this point: val0 = [r, b, -l, -t] of the device-space bounding box of p0..3. // Does fCullBounds intersect the device-space bounding box of p0..3? // i.e., l0 < r1 && t0 < b1 && r0 > l1 && b0 > t1. return all(fCullBounds < val0); } private: // [fMatX, fMatY] maps path coordinates to the float4 [x, y, -x, -y] in device space. skvx::float4 fMatX; skvx::float4 fMatY; skvx::float4 fCullBounds; // [l, t, -r, -b] }; } // namespace skgpu::tess #endif // skgpu_tessellate_CullTest_DEFINED