/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_task_ComputeTask_DEFINED #define skgpu_graphite_task_ComputeTask_DEFINED #include "include/private/base/SkTArray.h" #include "src/gpu/graphite/task/Task.h" #include "src/gpu/graphite/task/TaskList.h" #include namespace skgpu::graphite { class DispatchGroup; /** * ComputeTask handles preparing and recording DispatchGroups into a series of compute dispatches * within a command buffer. It is guaranteed that dispatches within a DispatchGroup will be executed * sequentially. */ class ComputeTask final : public Task { public: using DispatchGroupList = skia_private::STArray<1, std::unique_ptr>; static sk_sp Make(DispatchGroupList dispatchGroups); ~ComputeTask() override; Status prepareResources(ResourceProvider*, ScratchResourceManager*, const RuntimeEffectDictionary*) override; Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; private: explicit ComputeTask(DispatchGroupList dispatchGroups); DispatchGroupList fDispatchGroups; // Every element of this list is a task that must execute before the DispatchGroup stored at the // same array index. Child tasks are allowed to be a nullptr to represent NOP (i.e. the // corresponding DispatchGroup doesn't have any pre-tasks). skia_private::TArray> fChildTasks; }; } // namespace skgpu::graphite #endif // skgpu_graphite_task_ComputeTask_DEFINED