/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_render_VerticesRenderStep_DEFINED #define skgpu_graphite_render_VerticesRenderStep_DEFINED #include "src/base/SkVx.h" #include "src/gpu/graphite/Renderer.h" #include #include namespace skgpu::graphite { class DrawParams; class DrawWriter; class PipelineDataGatherer; enum class PrimitiveType : uint8_t; class VerticesRenderStep final : public RenderStep { public: explicit VerticesRenderStep(PrimitiveType, bool hasColor, bool hasTexCoords); ~VerticesRenderStep() override; std::string vertexSkSL() const override; void writeVertices(DrawWriter* writer, const DrawParams& params, skvx::uint2 ssboIndices) const override; void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; const char* fragmentColorSkSL() const override; private: const bool fHasColor; const bool fHasTexCoords; }; } // namespace skgpu::graphite #endif // skgpu_graphite_render_VerticesRenderStep_DEFINED