/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED #define skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED #include "src/base/SkVx.h" #include "src/gpu/graphite/Renderer.h" #include namespace skgpu::graphite { class DrawParams; class DrawWriter; class PipelineDataGatherer; class TessellateStrokesRenderStep final : public RenderStep { public: // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify // that it performs shading, this RenderStep definition could be used to handle inverse-filled // stroke draws. explicit TessellateStrokesRenderStep(bool infinitySupport); ~TessellateStrokesRenderStep() override; std::string vertexSkSL() const override; void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; private: bool fInfinitySupport; }; } // namespace skgpu::graphite #endif // skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED