/* * Copyright 2024 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/graphite/render/AnalyticBlurRenderStep.h" #include "include/core/SkM44.h" #include "include/core/SkSamplingOptions.h" #include "include/core/SkTileMode.h" #include "include/private/base/SkDebug.h" #include "src/base/SkEnumBitMask.h" #include "src/core/SkSLTypeShared.h" #include "src/gpu/BufferWriter.h" #include "src/gpu/graphite/Attribute.h" #include "src/gpu/graphite/ContextUtils.h" #include "src/gpu/graphite/DrawOrder.h" #include "src/gpu/graphite/DrawParams.h" #include "src/gpu/graphite/DrawTypes.h" #include "src/gpu/graphite/DrawWriter.h" #include "src/gpu/graphite/PipelineData.h" #include "src/gpu/graphite/geom/AnalyticBlurMask.h" #include "src/gpu/graphite/geom/Geometry.h" #include "src/gpu/graphite/geom/Rect.h" #include "src/gpu/graphite/geom/Transform_graphite.h" #include "src/gpu/graphite/render/CommonDepthStencilSettings.h" #include namespace skgpu::graphite { AnalyticBlurRenderStep::AnalyticBlurRenderStep() : RenderStep("AnalyticBlurRenderStep", "", Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage, /*uniforms=*/ {{"localToDevice", SkSLType::kFloat4x4}, {"deviceToScaledShape", SkSLType::kFloat3x3}, {"shapeData", SkSLType::kFloat4}, {"blurData", SkSLType::kHalf2}, {"shapeType", SkSLType::kInt}, {"depth", SkSLType::kFloat}}, PrimitiveType::kTriangles, kDirectDepthGreaterPass, /*vertexAttrs=*/ {{"position", VertexAttribType::kFloat2, SkSLType::kFloat2}, {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}}, /*instanceAttrs=*/{}, /*varyings=*/ // scaledShapeCoords are the fragment coordinates in local shape space, where // the shape has been scaled to device space but not translated or rotated. {{"scaledShapeCoords", SkSLType::kFloat2}}) {} std::string AnalyticBlurRenderStep::vertexSkSL() const { return R"( float4 devPosition = localToDevice * float4(position, depth, 1.0); stepLocalCoords = position; scaledShapeCoords = (deviceToScaledShape * devPosition.xy1).xy; )"; } std::string AnalyticBlurRenderStep::texturesAndSamplersSkSL( const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { return EmitSamplerLayout(bindingReqs, nextBindingIndex) + " sampler2D s;"; } const char* AnalyticBlurRenderStep::fragmentCoverageSkSL() const { return "outputCoverage = blur_coverage_fn(scaledShapeCoords, " "shapeData, " "blurData, " "shapeType, " "s);"; } void AnalyticBlurRenderStep::writeVertices(DrawWriter* writer, const DrawParams& params, skvx::uint2 ssboIndices) const { const Rect& r = params.geometry().analyticBlurMask().drawBounds(); DrawWriter::Vertices verts{*writer}; verts.append(6) << skvx::float2(r.left(), r.top()) << ssboIndices << skvx::float2(r.right(), r.top()) << ssboIndices << skvx::float2(r.left(), r.bot()) << ssboIndices << skvx::float2(r.right(), r.top()) << ssboIndices << skvx::float2(r.right(), r.bot()) << ssboIndices << skvx::float2(r.left(), r.bot()) << ssboIndices; } void AnalyticBlurRenderStep::writeUniformsAndTextures(const DrawParams& params, PipelineDataGatherer* gatherer) const { SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());) gatherer->write(params.transform().matrix()); const AnalyticBlurMask& blur = params.geometry().analyticBlurMask(); gatherer->write(blur.deviceToScaledShape().asM33()); gatherer->write(blur.shapeData().asSkRect()); gatherer->writeHalf(blur.blurData()); gatherer->write(static_cast(blur.shapeType())); gatherer->write(params.order().depthAsFloat()); SkSamplingOptions samplingOptions = blur.shapeType() == AnalyticBlurMask::ShapeType::kRect ? SkFilterMode::kLinear : SkFilterMode::kNearest; gatherer->add(blur.refProxy(), {samplingOptions, SkTileMode::kClamp}); } } // namespace skgpu::graphite