/* * Copyright 2024 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/graphite/RasterPathUtils.h" #include "include/core/SkStrokeRec.h" #include "include/private/base/SkFixed.h" #include "src/base/SkFloatBits.h" #include "src/core/SkBlitter_A8.h" #include "src/gpu/graphite/geom/Shape.h" #include "src/gpu/graphite/geom/Transform_graphite.h" namespace skgpu::graphite { bool RasterMaskHelper::init(SkISize pixmapSize) { if (!fPixels) { return false; } // Allocate pixmap if needed if (!fPixels->addr()) { const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(pixmapSize); if (!fPixels->tryAlloc(bmImageInfo)) { return false; } fPixels->erase(0); } else if (fPixels->dimensions() != pixmapSize) { return false; } fDraw.fBlitterChooser = SkA8Blitter_Choose; fDraw.fDst = *fPixels; fDraw.fRC = &fRasterClip; return true; } void RasterMaskHelper::drawShape(const Shape& shape, const Transform& transform, const SkStrokeRec& strokeRec, const SkIRect& resultBounds) { fRasterClip.setRect(resultBounds); SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); // "Replace" mode paint.setAntiAlias(true); // SkPaint's color is unpremul so this will produce alpha in every channel. paint.setColor(SK_ColorWHITE); strokeRec.applyToPaint(&paint); SkMatrix translatedMatrix = SkMatrix(transform); // The atlas transform of the shape is the linear-components (scale, rotation, skew) of // `localToDevice` translated by the top-left offset of the resultBounds. // We will need to translate draws so the bound's UL corner is at the origin translatedMatrix.postTranslate(resultBounds.x(), resultBounds.y()); fDraw.fCTM = &translatedMatrix; SkPath path = shape.asPath(); if (path.isInverseFillType()) { // The shader will handle the inverse fill in this case path.toggleInverseFillType(); } fDraw.drawPathCoverage(path, paint); } skgpu::UniqueKey GeneratePathMaskKey(const Shape& shape, const Transform& transform, const SkStrokeRec& strokeRec, skvx::half2 maskSize) { skgpu::UniqueKey maskKey; { static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); int styleKeySize = 6; if (!strokeRec.isHairlineStyle() && !strokeRec.isFillStyle()) { // Add space for width and miter if needed styleKeySize += 2; } skgpu::UniqueKey::Builder builder(&maskKey, kDomain, styleKeySize + shape.keySize(), "Raster Path Mask"); builder[0] = maskSize.x() | (maskSize.y() << 16); // We require the upper left 2x2 of the matrix to match exactly for a cache hit. SkMatrix mat = transform.matrix().asM33(); SkScalar sx = mat.get(SkMatrix::kMScaleX); SkScalar sy = mat.get(SkMatrix::kMScaleY); SkScalar kx = mat.get(SkMatrix::kMSkewX); SkScalar ky = mat.get(SkMatrix::kMSkewY); #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK // Fractional translate does not affect caching on Android. This is done for better cache // hit ratio and speed and is matching HWUI behavior, which didn't consider the matrix // at all when caching paths. SkFixed fracX = 0; SkFixed fracY = 0; #else SkScalar tx = mat.get(SkMatrix::kMTransX); SkScalar ty = mat.get(SkMatrix::kMTransY); // Allow 8 bits each in x and y of subpixel positioning. SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00; SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00; #endif builder[1] = SkFloat2Bits(sx); builder[2] = SkFloat2Bits(sy); builder[3] = SkFloat2Bits(kx); builder[4] = SkFloat2Bits(ky); // FracX and fracY are &ed with 0x0000ff00, so need to shift one down to fill 16 bits. uint32_t fracBits = fracX | (fracY >> 8); // Distinguish between path styles. For anything but fill, we also need to include // the cap. (SW grows hairlines by 0.5 pixel with round and square caps). For stroke // or fill-and-stroke we need to include the join, width, and miter. static_assert(SkStrokeRec::kStyleCount <= (1 << 2)); static_assert(SkPaint::kCapCount <= (1 << 2)); static_assert(SkPaint::kJoinCount <= (1 << 2)); uint32_t styleBits = strokeRec.getStyle(); if (!strokeRec.isFillStyle()) { styleBits |= (strokeRec.getCap() << 2); } if (!strokeRec.isHairlineStyle() && !strokeRec.isFillStyle()) { styleBits |= (strokeRec.getJoin() << 4); builder[5] = SkFloat2Bits(strokeRec.getWidth()); builder[6] = SkFloat2Bits(strokeRec.getMiter()); } builder[styleKeySize-1] = fracBits | (styleBits << 16); shape.writeKey(&builder[styleKeySize], /*includeInverted=*/false); } return maskKey; } } // namespace skgpu::graphite