/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_GraphicsPipelineDesc_DEFINED #define skgpu_graphite_GraphicsPipelineDesc_DEFINED #include "src/gpu/graphite/Renderer.h" #include "src/gpu/graphite/UniquePaintParamsID.h" namespace skgpu::graphite { /** * GraphicsPipelineDesc represents the state needed to create a backend specific GraphicsPipeline, * minus the target-specific properties that can be inferred from the DrawPass and RenderPassTask. */ class GraphicsPipelineDesc { public: GraphicsPipelineDesc() : fRenderStepID(0), fPaintID(UniquePaintParamsID::InvalidID()) {} GraphicsPipelineDesc(const RenderStep* renderStep, UniquePaintParamsID paintID) : fRenderStepID(renderStep->uniqueID()) , fPaintID(paintID) {} bool operator==(const GraphicsPipelineDesc& that) const { return fRenderStepID == that.fRenderStepID && fPaintID == that.fPaintID; } bool operator!=(const GraphicsPipelineDesc& other) const { return !(*this == other); } // Describes the geometric portion of the pipeline's program and the pipeline's fixed state // (except for renderpass-level state that will never change between draws). uint32_t renderStepID() const { return fRenderStepID; } // UniqueID of the required PaintParams UniquePaintParamsID paintParamsID() const { return fPaintID; } private: // Each RenderStep defines a fixed set of attributes and rasterization state, as well as the // shader fragments that control the geometry and coverage calculations. The RenderStep's shader // is combined with the rest of the shader generated from the PaintParams. Because each // RenderStep is fixed, its pointer can be used as a proxy for everything that it specifies in // the GraphicsPipeline. uint32_t fRenderStepID; UniquePaintParamsID fPaintID; }; } // namespace skgpu::graphite #endif // skgpu_graphite_GraphicsPipelineDesc_DEFINED