/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_GpuWorkSubmission_DEFINED #define skgpu_graphite_GpuWorkSubmission_DEFINED #include "include/core/SkRefCnt.h" #include namespace skgpu::graphite { class CommandBuffer; class SharedContext; class QueueManager; class GpuWorkSubmission { public: virtual ~GpuWorkSubmission(); bool isFinished(const SharedContext* sharedContext); void waitUntilFinished(const SharedContext* sharedContext); protected: CommandBuffer* commandBuffer() { return fCommandBuffer.get(); } GpuWorkSubmission(std::unique_ptr cmdBuffer, QueueManager* queueManager); private: virtual bool onIsFinished(const SharedContext* sharedContext) = 0; virtual void onWaitUntilFinished(const SharedContext* sharedContext) = 0; std::unique_ptr fCommandBuffer; sk_sp fOutstandingAsyncMapCounter; QueueManager* fQueueManager; }; } // namespace skgpu::graphite #endif // skgpu_graphite_GpuWorkSubmission_DEFINED