/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_Device_DEFINED #define skgpu_graphite_Device_DEFINED #include "include/core/SkImage.h" #include "include/gpu/GpuTypes.h" #include "src/base/SkEnumBitMask.h" #include "src/core/SkDevice.h" #include "src/gpu/graphite/ClipStack_graphite.h" #include "src/gpu/graphite/DrawOrder.h" #include "src/gpu/graphite/geom/Rect.h" #include "src/gpu/graphite/geom/Transform_graphite.h" #include "src/text/gpu/SubRunContainer.h" #include "src/text/gpu/SubRunControl.h" enum class SkBackingFit; class SkStrokeRec; namespace skgpu::graphite { class PathAtlas; class BoundsManager; class Clip; class Context; class DrawContext; enum class DstReadRequirement; class Geometry; class Image; enum class LoadOp : uint8_t; class PaintParams; class Recorder; class Renderer; class Shape; class StrokeStyle; class Task; class TextureProxy; class TextureProxyView; class Device final : public SkDevice { public: ~Device() override; // If 'registerWithRecorder' is false, it is meant to be a short-lived Device that is managed // by the caller within a limited scope (such that it is guaranteed to go out of scope before // the Recorder can be snapped). static sk_sp Make(Recorder* recorder, sk_sp, SkISize deviceSize, const SkColorInfo&, const SkSurfaceProps&, LoadOp initialLoadOp, bool registerWithRecorder=true); // Convenience factory to create the underlying TextureProxy based on the configuration provided static sk_sp Make(Recorder*, const SkImageInfo&, Budgeted, Mipmapped, SkBackingFit, const SkSurfaceProps&, LoadOp initialLoadOp, std::string_view label, bool registerWithRecorder=true); Device* asGraphiteDevice() override { return this; } Recorder* recorder() const override { return fRecorder; } // This call is triggered from the Recorder on its registered Devices. It is typically called // when the Recorder is abandoned or deleted. void abandonRecorder() { fRecorder = nullptr; } // Ensures clip elements are drawn that will clip previous draw calls, snaps all pending work // from the DrawContext as a RenderPassTask and records it in the Device's recorder. void flushPendingWorkToRecorder(); const Transform& localToDeviceTransform(); // Flushes any pending work to the recorder and then deregisters and abandons the recorder. void setImmutable() override; SkStrikeDeviceInfo strikeDeviceInfo() const override; TextureProxy* target(); // May be null if target is not sampleable. TextureProxyView readSurfaceView() const; // Can succeed if target is readable but not sampleable. Assumes 'subset' is contained in bounds sk_sp makeImageCopy(const SkIRect& subset, Budgeted, Mipmapped, SkBackingFit); // True if this Device represents an internal renderable surface that will go out of scope // before the next Recorder snap. // NOTE: Currently, there are two different notions of "scratch" that are being merged together. // 1. Devices whose targets are not instantiated (Device::Make). // 2. Devices that are not registered with the Recorder (Surface::MakeScratch). // // This function reflects notion #1, since the long-term plan will be that all Devices that are // not instantiated will also not be registered with the Recorder. For the time being, due to // shared atlas management, layer-backing Devices need to be registered with the Recorder but // are otherwise the canonical scratch device. // // Existing uses of Surface::MakeScratch() will migrate to using un-instantiated Devices with // the requirement that if the Device's target is being returned in a client-owned object // (e.g. SkImages::MakeWithFilter), that it should then be explicitly instantiated. Once scratch // tasks are fully organized in a graph and not automatically appended to the root task list, // this explicit instantiation will be responsible for moving the scratch tasks to the root list bool isScratchDevice() const; // Only used for scratch devices. sk_sp lastDrawTask() const; bool useDrawCoverageMaskForMaskFilters() const override { return true; } // Clipping void pushClipStack() override { fClip.save(); } void popClipStack() override { fClip.restore(); } bool isClipWideOpen() const override { return fClip.clipState() == ClipStack::ClipState::kWideOpen; } bool isClipEmpty() const override { return fClip.clipState() == ClipStack::ClipState::kEmpty; } bool isClipRect() const override { return fClip.clipState() == ClipStack::ClipState::kDeviceRect || fClip.clipState() == ClipStack::ClipState::kWideOpen; } bool isClipAntiAliased() const override; SkIRect devClipBounds() const override; void android_utils_clipAsRgn(SkRegion*) const override; void clipRect(const SkRect& rect, SkClipOp, bool aa) override; void clipRRect(const SkRRect& rrect, SkClipOp, bool aa) override; void clipPath(const SkPath& path, SkClipOp, bool aa) override; void clipRegion(const SkRegion& globalRgn, SkClipOp) override; void replaceClip(const SkIRect& rect) override; // Drawing void drawPaint(const SkPaint& paint) override; void drawRect(const SkRect& r, const SkPaint& paint) override; void drawOval(const SkRect& oval, const SkPaint& paint) override; void drawRRect(const SkRRect& rr, const SkPaint& paint) override; void drawArc(const SkArc& arc, const SkPaint& paint) override; void drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint[], const SkPaint& paint) override; void drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable = false) override; // No need to specialize drawDRRect, drawRegion, drawPatch as the default impls all // route to drawPath, drawRect, or drawVertices as desired. void drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4], SkCanvas::QuadAAFlags aaFlags, const SkColor4f& color, SkBlendMode mode) override; void drawEdgeAAImageSet(const SkCanvas::ImageSetEntry[], int count, const SkPoint dstClips[], const SkMatrix preViewMatrices[], const SkSamplingOptions&, const SkPaint&, SkCanvas::SrcRectConstraint) override; void drawImageRect(const SkImage*, const SkRect* src, const SkRect& dst, const SkSamplingOptions&, const SkPaint&, SkCanvas::SrcRectConstraint) override; void drawVertices(const SkVertices*, sk_sp, const SkPaint&, bool) override; bool drawAsTiledImageRect(SkCanvas*, const SkImage*, const SkRect* src, const SkRect& dst, const SkSamplingOptions&, const SkPaint&, SkCanvas::SrcRectConstraint) override; // TODO: Implement these using per-edge AA quads and an inlined image shader program. void drawImageLattice(const SkImage*, const SkCanvas::Lattice&, const SkRect& dst, SkFilterMode, const SkPaint&) override {} void drawAtlas(const SkRSXform[], const SkRect[], const SkColor[], int count, sk_sp, const SkPaint&) override {} void drawDrawable(SkCanvas*, SkDrawable*, const SkMatrix*) override {} void drawMesh(const SkMesh&, sk_sp, const SkPaint&) override {} // Special images and layers sk_sp makeSurface(const SkImageInfo&, const SkSurfaceProps&) override; sk_sp createDevice(const CreateInfo&, const SkPaint*) override; sk_sp snapSpecial(const SkIRect& subset, bool forceCopy = false) override; void drawSpecial(SkSpecialImage*, const SkMatrix& localToDevice, const SkSamplingOptions&, const SkPaint&, SkCanvas::SrcRectConstraint) override; void drawCoverageMask(const SkSpecialImage*, const SkMatrix& localToDevice, const SkSamplingOptions&, const SkPaint&) override; bool drawBlurredRRect(const SkRRect&, const SkPaint&, float deviceSigma) override; private: class IntersectionTreeSet; Device(Recorder*, sk_sp); sk_sp makeSpecial(const SkBitmap&) override; sk_sp makeSpecial(const SkImage*) override; bool onReadPixels(const SkPixmap&, int x, int y) override; bool onWritePixels(const SkPixmap&, int x, int y) override; void onDrawGlyphRunList(SkCanvas*, const sktext::GlyphRunList&, const SkPaint&) override; void onClipShader(sk_sp shader) override; sk_sp createImageFilteringBackend(const SkSurfaceProps& surfaceProps, SkColorType colorType) const override; // DrawFlags alters the effects used by drawGeometry. // // There is no kIgnoreMaskFilter flag because the Device always ignores the mask filter -- the // mask filter should be handled by the SkCanvas, either with an auto mask filter layer or // being converted to an analytic blur draw. enum class DrawFlags : unsigned { kNone = 0b000, // Any SkPathEffect on the SkPaint passed into drawGeometry() is ignored. // - drawPaint, drawImageLattice, drawImageRect, drawEdgeAAImageSet, drawVertices, drawAtlas // - drawGeometry after it's applied the path effect. kIgnorePathEffect = 0b001, }; SK_DECL_BITMASK_OPS_FRIENDS(DrawFlags) // Handles applying path effects, mask filters, stroke-and-fill styles, and hairlines. // Ignores geometric style on the paint in favor of explicitly provided SkStrokeRec and flags. // All overridden SkDevice::draw() functions should bottom-out with calls to drawGeometry(). void drawGeometry(const Transform&, const Geometry&, const SkPaint&, const SkStrokeRec&, SkEnumBitMask = DrawFlags::kNone, sk_sp primitiveBlender = nullptr, bool skipColorXform = false); // Like drawGeometry() but is Shape-only, depth-only, fill-only, and lets the ClipStack define // the transform, clip, and DrawOrder (although Device still tracks stencil buffer usage). void drawClipShape(const Transform&, const Shape&, const Clip&, DrawOrder); sktext::gpu::AtlasDrawDelegate atlasDelegate(); // Handles primitive processing for atlas-based text void drawAtlasSubRun(const sktext::gpu::AtlasSubRun*, SkPoint drawOrigin, const SkPaint& paint, sk_sp subRunStorage, sktext::gpu::RendererData); sk_sp convertGlyphRunListToSlug(const sktext::GlyphRunList& glyphRunList, const SkPaint& paint) override; void drawSlug(SkCanvas*, const sktext::gpu::Slug* slug, const SkPaint& paint) override; // Returns the Renderer to draw the shape in the given style. If SkStrokeRec is a // stroke-and-fill, this returns the Renderer used for the fill portion and it can be assumed // that Renderer::TessellatedStrokes() will be used for the stroke portion. // // Depending on the preferred anti-aliasing quality and platform capabilities (such as compute // shader support), an atlas handler for path rendering may be returned alongside the chosen // Renderer. In that case, all fill, stroke, and stroke-and-fill styles should be rendered with // a single recorded CoverageMask draw and the shape data should be added to the provided atlas // handler to be scheduled for a coverage mask render. // // TODO: Renderers may have fallbacks (e.g. pre-chop large paths, or convert stroke to fill). // Are those handled inside ChooseRenderer() where it can modify the shape, stroke? or does it // return a retry error code? or does drawGeometry() handle all the fallbacks, knowing that // a particular shape type needs to be pre-chopped? // TODO: Move this into a RendererSelector object provided by the Context. std::pair chooseRenderer(const Transform& localToDevice, const Geometry&, const SkStrokeRec&, bool requireMSAA) const; bool needsFlushBeforeDraw(int numNewRenderSteps, DstReadRequirement) const; // Flush internal work, such as pending clip draws and atlas uploads, into the Device's DrawTask void internalFlush(); Recorder* fRecorder; sk_sp fDC; // Scratch devices hold on to their last snapped DrawTask so that they can be directly // referenced when the device image is drawn into some other surface. // NOTE: For now, this task is still added to the root task list when the Device is flushed, but // in the long-term, these scratch draw tasks will only be executed if they are referenced by // some other task chain that makes it to the root list. sk_sp fLastTask; ClipStack fClip; // Tracks accumulated intersections for ordering dependent use of the color and depth attachment // (i.e. depth-based clipping, and transparent blending) std::unique_ptr fColorDepthBoundsManager; // Tracks disjoint stencil indices for all recordered draws std::unique_ptr fDisjointStencilSet; // Lazily updated Transform constructed from localToDevice()'s SkM44 Transform fCachedLocalToDevice; // The max depth value sent to the DrawContext, incremented so each draw has a unique value. PaintersDepth fCurrentDepth; // The DrawContext's target supports MSAA bool fMSAASupported = false; // TODO(b/330864257): Clean up once flushPendingWorkToRecorder() doesn't have to be re-entrant bool fIsFlushing = false; const sktext::gpu::SubRunControl fSubRunControl; #if defined(SK_DEBUG) // When not 0, this Device is an unregistered scratch device that is intended to go out of // scope before the Recorder is snapped. Assuming controlling code is valid, that means the // Device's recorder's next recording ID should still be the the recording ID at the time the // Device was created. If not, it means the Device lived too long and may not be flushing tasks // in the expected order. uint32_t fScopedRecordingID = 0; #endif friend class ClipStack; // for recordDraw }; SK_MAKE_BITMASK_OPS(Device::DrawFlags) } // namespace skgpu::graphite #endif // skgpu_graphite_Device_DEFINED