/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/ops/AtlasRenderTask.h" #include "include/core/SkBlendMode.h" #include "include/core/SkMatrix.h" #include "include/core/SkRect.h" #include "include/core/SkScalar.h" #include "include/core/SkSize.h" #include "include/gpu/ganesh/GrRecordingContext.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkPoint_impl.h" #include "include/private/gpu/ganesh/GrTypesPriv.h" #include "src/core/SkIPoint16.h" #include "src/gpu/ganesh/GrGpu.h" #include "src/gpu/ganesh/GrNativeRect.h" #include "src/gpu/ganesh/GrOpFlushState.h" #include "src/gpu/ganesh/GrPaint.h" #include "src/gpu/ganesh/GrRecordingContextPriv.h" #include "src/gpu/ganesh/GrRenderTargetProxy.h" #include "src/gpu/ganesh/GrRenderTask.h" #include "src/gpu/ganesh/GrSurfaceProxy.h" #include "src/gpu/ganesh/GrSurfaceProxyPriv.h" #include "src/gpu/ganesh/GrUserStencilSettings.h" #include "src/gpu/ganesh/GrXferProcessor.h" #include "src/gpu/ganesh/geometry/GrQuad.h" #include "src/gpu/ganesh/ops/FillPathFlags.h" #include "src/gpu/ganesh/ops/FillRectOp.h" #include "src/gpu/ganesh/ops/GrDrawOp.h" #include "src/gpu/ganesh/ops/PathStencilCoverOp.h" #include namespace skgpu::ganesh { AtlasRenderTask::AtlasRenderTask(GrRecordingContext* rContext, sk_sp arenas, std::unique_ptr dynamicAtlas) : OpsTask(rContext->priv().drawingManager(), dynamicAtlas->writeView(*rContext->priv().caps()), rContext->priv().auditTrail(), std::move(arenas)) , fDynamicAtlas(std::move(dynamicAtlas)) { } bool AtlasRenderTask::addPath(const SkMatrix& viewMatrix, const SkPath& path, SkIPoint pathDevTopLeft, int widthInAtlas, int heightInAtlas, bool transposedInAtlas, SkIPoint16* locationInAtlas) { SkASSERT(!this->isClosed()); SkASSERT(this->isEmpty()); SkASSERT(!fDynamicAtlas->isInstantiated()); // Paths can't be added after instantiate(). if (!fDynamicAtlas->addRect(widthInAtlas, heightInAtlas, locationInAtlas)) { return false; } SkMatrix pathToAtlasMatrix = viewMatrix; if (transposedInAtlas) { std::swap(pathToAtlasMatrix[0], pathToAtlasMatrix[3]); std::swap(pathToAtlasMatrix[1], pathToAtlasMatrix[4]); float tx=pathToAtlasMatrix.getTranslateX(), ty=pathToAtlasMatrix.getTranslateY(); pathToAtlasMatrix.setTranslateX(ty - pathDevTopLeft.y() + locationInAtlas->x()); pathToAtlasMatrix.setTranslateY(tx - pathDevTopLeft.x() + locationInAtlas->y()); } else { pathToAtlasMatrix.postTranslate(locationInAtlas->x() - pathDevTopLeft.x(), locationInAtlas->y() - pathDevTopLeft.y()); } if (GrFillRuleForSkPath(path) == GrFillRule::kNonzero) { fWindingPathList.add(&fPathDrawAllocator, pathToAtlasMatrix, path); } else { fEvenOddPathList.add(&fPathDrawAllocator, pathToAtlasMatrix, path); } return true; } GrRenderTask::ExpectedOutcome AtlasRenderTask::onMakeClosed(GrRecordingContext* rContext, SkIRect* targetUpdateBounds) { // We don't add our ops until now, at which point we know the atlas is done being built. SkASSERT(this->isEmpty()); SkASSERT(!fDynamicAtlas->isInstantiated()); // Instantiation happens after makeClosed(). const GrCaps& caps = *rContext->priv().caps(); // Set our dimensions now. OpsTask will need them when we add our ops. this->target(0)->priv().setLazyDimensions(fDynamicAtlas->drawBounds()); this->target(0)->asRenderTargetProxy()->setNeedsStencil(); SkRect drawRect = target(0)->getBoundsRect(); // Clear the atlas. if (caps.performColorClearsAsDraws() || caps.performStencilClearsAsDraws()) { this->setColorLoadOp(GrLoadOp::kDiscard); this->setInitialStencilContent(StencilContent::kDontCare); constexpr static GrUserStencilSettings kClearStencil( GrUserStencilSettings::StaticInit< 0x0000, GrUserStencilTest::kAlways, 0xffff, GrUserStencilOp::kReplace, GrUserStencilOp::kReplace, 0xffff>()); this->stencilAtlasRect(rContext, drawRect, SK_PMColor4fTRANSPARENT, &kClearStencil); } else { this->setColorLoadOp(GrLoadOp::kClear); this->setInitialStencilContent(StencilContent::kUserBitsCleared); } // Add ops to stencil the atlas paths. for (const auto* pathList : {&fWindingPathList, &fEvenOddPathList}) { if (pathList->pathCount() > 0) { auto op = GrOp::Make( rContext, pathList->pathDrawList(), pathList->totalCombinedPathVerbCnt(), pathList->pathCount(), GrPaint(), GrAAType::kMSAA, FillPathFlags::kStencilOnly, drawRect); this->addAtlasDrawOp(std::move(op), caps); } } // Finally, draw a fullscreen rect to cover our stencilled paths. const GrUserStencilSettings* stencil; if (caps.discardStencilValuesAfterRenderPass()) { constexpr static GrUserStencilSettings kTestStencil( GrUserStencilSettings::StaticInit< 0x0000, GrUserStencilTest::kNotEqual, 0xffff, GrUserStencilOp::kKeep, GrUserStencilOp::kKeep, 0xffff>()); // This is the final op in the task. Since Ganesh is planning to discard the stencil values // anyway, there is no need to reset the stencil values back to 0. stencil = &kTestStencil; } else { constexpr static GrUserStencilSettings kTestAndResetStencil( GrUserStencilSettings::StaticInit< 0x0000, GrUserStencilTest::kNotEqual, 0xffff, GrUserStencilOp::kZero, GrUserStencilOp::kKeep, 0xffff>()); // Outset the cover rect to make extra sure we clear every stencil value touched by the // atlas. drawRect.outset(1, 1); stencil = &kTestAndResetStencil; } this->stencilAtlasRect(rContext, drawRect, SK_PMColor4fWHITE, stencil); this->OpsTask::onMakeClosed(rContext, targetUpdateBounds); // Don't mark msaa dirty. Since this op defers being closed, the drawing manager's dirty // tracking doesn't work anyway. We will just resolve msaa manually during onExecute. return ExpectedOutcome::kTargetUnchanged; } void AtlasRenderTask::stencilAtlasRect(GrRecordingContext* rContext, const SkRect& rect, const SkPMColor4f& color, const GrUserStencilSettings* stencil) { GrPaint paint; paint.setColor4f(color); paint.setXPFactory(GrXPFactory::FromBlendMode(SkBlendMode::kSrc)); GrQuad quad(rect); DrawQuad drawQuad{quad, quad, GrQuadAAFlags::kAll}; auto op = FillRectOp::Make(rContext, std::move(paint), GrAAType::kMSAA, &drawQuad, stencil); this->addAtlasDrawOp(std::move(op), *rContext->priv().caps()); } void AtlasRenderTask::addAtlasDrawOp(GrOp::Owner op, const GrCaps& caps) { SkASSERT(!this->isClosed()); auto drawOp = static_cast(op.get()); SkDEBUGCODE(drawOp->fAddDrawOpCalled = true;) auto processorAnalysis = drawOp->finalize(caps, nullptr, GrColorTypeClampType(fDynamicAtlas->colorType())); SkASSERT(!processorAnalysis.requiresDstTexture()); SkASSERT(!processorAnalysis.usesNonCoherentHWBlending()); drawOp->setClippedBounds(drawOp->bounds()); this->recordOp(std::move(op), true/*usesMSAA*/, processorAnalysis, nullptr, nullptr, caps); } bool AtlasRenderTask::onExecute(GrOpFlushState* flushState) { if (!this->OpsTask::onExecute(flushState)) { return false; } if (this->target(0)->requiresManualMSAAResolve()) { // Since atlases don't get closed until they are done being built, the drawingManager // doesn't detect that they need an MSAA resolve. Do it here manually. auto nativeRect = GrNativeRect::MakeIRectRelativeTo( GrDynamicAtlas::kTextureOrigin, this->target(0)->backingStoreDimensions().height(), SkIRect::MakeSize(fDynamicAtlas->drawBounds())); flushState->gpu()->resolveRenderTarget(this->target(0)->peekRenderTarget(), nativeRect); } return true; } } // namespace skgpu::ganesh