/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" #include "include/core/SkMatrix.h" #include "include/private/base/SkTemplates.h" #include "src/core/SkMatrixPriv.h" #include void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const { float mt[] = { matrix.get(SkMatrix::kMScaleX), matrix.get(SkMatrix::kMSkewY), matrix.get(SkMatrix::kMPersp0), matrix.get(SkMatrix::kMSkewX), matrix.get(SkMatrix::kMScaleY), matrix.get(SkMatrix::kMPersp1), matrix.get(SkMatrix::kMTransX), matrix.get(SkMatrix::kMTransY), matrix.get(SkMatrix::kMPersp2), }; this->setMatrix3f(u, mt); } void GrGLSLProgramDataManager::setSkM44(UniformHandle u, const SkM44& matrix) const { this->setMatrix4f(u, SkMatrixPriv::M44ColMajor(matrix)); } void GrGLSLProgramDataManager::setRuntimeEffectUniforms( SkSpan uniforms, SkSpan handles, SkSpan specialized, const void* src) const { SkASSERT(uniforms.empty() || src); SkASSERT(specialized.empty() || specialized.size() == uniforms.size()); SkASSERT(!specialized.empty() || handles.size() == uniforms.size()); using Type = SkRuntimeEffect::Uniform::Type; size_t handleIdx = 0; for (size_t uniformIdx = 0; uniformIdx < uniforms.size(); ++uniformIdx) { const auto& u = uniforms[uniformIdx]; auto floatData = [=] { return SkTAddOffset(src, u.offset); }; auto intData = [=] { return SkTAddOffset(src, u.offset); }; if (!specialized.empty() && specialized[uniformIdx] == Specialized::kYes) { continue; } const auto h = handles[handleIdx++]; switch (u.type) { case Type::kFloat: this->set1fv(h, u.count, floatData()); break; case Type::kFloat2: this->set2fv(h, u.count, floatData()); break; case Type::kFloat3: this->set3fv(h, u.count, floatData()); break; case Type::kFloat4: this->set4fv(h, u.count, floatData()); break; case Type::kFloat2x2: this->setMatrix2fv(h, u.count, floatData()); break; case Type::kFloat3x3: this->setMatrix3fv(h, u.count, floatData()); break; case Type::kFloat4x4: this->setMatrix4fv(h, u.count, floatData()); break; case Type::kInt: this->set1iv(h, u.count, intData()); break; case Type::kInt2: this->set2iv(h, u.count, intData()); break; case Type::kInt3: this->set3iv(h, u.count, intData()); break; case Type::kInt4: this->set4iv(h, u.count, intData()); break; default: SkDEBUGFAIL("Unsupported uniform type"); break; } } SkASSERT(handleIdx == handles.size()); }