/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/GrSWMaskHelper.h" #include "include/core/SkBitmap.h" #include "include/core/SkBlendMode.h" #include "include/core/SkColor.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkPixmap.h" #include "include/core/SkRect.h" #include "include/core/SkScalar.h" #include "include/core/SkStrokeRec.h" #include "include/gpu/GpuTypes.h" #include "include/private/base/SkMalloc.h" #include "include/private/gpu/ganesh/GrTypesPriv.h" #include "src/core/SkBlitter_A8.h" #include "src/gpu/ganesh/GrStyle.h" #include "src/gpu/ganesh/SkGr.h" #include "src/gpu/ganesh/geometry/GrShape.h" #include "src/gpu/ganesh/geometry/GrStyledShape.h" #include #include static SkPaint get_paint(GrAA aa, uint8_t alpha) { SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); // "Replace" mode paint.setAntiAlias(GrAA::kYes == aa); // SkPaint's color is unpremul so this will produce alpha in every channel. paint.setColor(SkColorSetARGB(alpha, 255, 255, 255)); return paint; } /** * Draw a single rect element of the clip stack into the accumulation bitmap */ void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, GrAA aa, uint8_t alpha) { SkMatrix translatedMatrix = matrix; translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY); fDraw.fCTM = &translatedMatrix; fDraw.drawRect(rect, get_paint(aa, alpha)); } void GrSWMaskHelper::drawRRect(const SkRRect& rrect, const SkMatrix& matrix, GrAA aa, uint8_t alpha) { SkMatrix translatedMatrix = matrix; translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY); fDraw.fCTM = &translatedMatrix; fDraw.drawRRect(rrect, get_paint(aa, alpha)); } /** * Draw a single path element of the clip stack into the accumulation bitmap */ void GrSWMaskHelper::drawShape(const GrStyledShape& shape, const SkMatrix& matrix, GrAA aa, uint8_t alpha) { SkPaint paint = get_paint(aa, alpha); paint.setPathEffect(shape.style().refPathEffect()); shape.style().strokeRec().applyToPaint(&paint); SkMatrix translatedMatrix = matrix; translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY); fDraw.fCTM = &translatedMatrix; SkPath path; shape.asPath(&path); if (0xFF == alpha) { SkASSERT(0xFF == paint.getAlpha()); fDraw.drawPathCoverage(path, paint); } else { fDraw.drawPath(path, paint); } } void GrSWMaskHelper::drawShape(const GrShape& shape, const SkMatrix& matrix, GrAA aa, uint8_t alpha) { SkPaint paint = get_paint(aa, alpha); SkMatrix translatedMatrix = matrix; translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY); fDraw.fCTM = &translatedMatrix; if (shape.inverted()) { if (shape.isEmpty() || shape.isLine() || shape.isPoint()) { // These shapes are empty for simple fills, so when inverted, cover everything fDraw.drawPaint(paint); return; } // Else fall through to the draw method using asPath(), which will toggle fill type properly } else if (shape.isEmpty() || shape.isLine() || shape.isPoint()) { // Do nothing, these shapes do not cover any pixels for simple fills return; } else if (shape.isRect()) { fDraw.drawRect(shape.rect(), paint); return; } else if (shape.isRRect()) { fDraw.drawRRect(shape.rrect(), paint); return; } // A complex, or inverse-filled shape, so go through drawPath. SkPath path; shape.asPath(&path); if (0xFF == alpha) { SkASSERT(0xFF == paint.getAlpha()); fDraw.drawPathCoverage(path, paint); } else { fDraw.drawPath(path, paint); } } bool GrSWMaskHelper::init(const SkIRect& resultBounds) { // We will need to translate draws so the bound's UL corner is at the origin fTranslate = {-SkIntToScalar(resultBounds.fLeft), -SkIntToScalar(resultBounds.fTop)}; SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height()); const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(bounds.width(), bounds.height()); if (!fPixels->tryAlloc(bmImageInfo)) { return false; } fPixels->erase(0); fDraw.fBlitterChooser = SkA8Blitter_Choose; fDraw.fDst = *fPixels; fRasterClip.setRect(bounds); fDraw.fRC = &fRasterClip; return true; } GrSurfaceProxyView GrSWMaskHelper::toTextureView(GrRecordingContext* rContext, SkBackingFit fit) { SkImageInfo ii = SkImageInfo::MakeA8(fPixels->width(), fPixels->height()); size_t rowBytes = fPixels->rowBytes(); SkBitmap bitmap; SkAssertResult(bitmap.installPixels(ii, fPixels->detachPixels(), rowBytes, [](void* addr, void* context) { sk_free(addr); }, nullptr)); bitmap.setImmutable(); return std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bitmap, skgpu::Mipmapped::kNo, fit)); }