/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBlender.h" #include "include/core/SkRefCnt.h" #include "include/core/SkTypes.h" #include "include/effects/SkBlenders.h" #include "include/core/SkBlendMode.h" #include "include/core/SkData.h" #include "include/core/SkScalar.h" #include "include/effects/SkRuntimeEffect.h" #include "include/private/base/SkFloatingPoint.h" #include "src/core/SkKnownRuntimeEffects.h" sk_sp SkBlenders::Arithmetic(float k1, float k2, float k3, float k4, bool enforcePremul) { using namespace SkKnownRuntimeEffects; if (!SkIsFinite(k1, k2, k3, k4)) { return nullptr; } // Are we nearly a SkBlendMode? const struct { float k1, k2, k3, k4; SkBlendMode mode; } table[] = { { 0, 1, 0, 0, SkBlendMode::kSrc }, { 0, 0, 1, 0, SkBlendMode::kDst }, { 0, 0, 0, 0, SkBlendMode::kClear }, }; for (const auto& t : table) { if (SkScalarNearlyEqual(k1, t.k1) && SkScalarNearlyEqual(k2, t.k2) && SkScalarNearlyEqual(k3, t.k3) && SkScalarNearlyEqual(k4, t.k4)) { return SkBlender::Mode(t.mode); } } // If we get here, we need the actual blender effect. const SkRuntimeEffect* arithmeticEffect = GetKnownRuntimeEffect(StableKey::kArithmetic); const float array[] = { k1, k2, k3, k4, enforcePremul ? 0.0f : 1.0f, }; return arithmeticEffect->makeBlender(SkData::MakeWithCopy(array, sizeof(array))); }