/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "include/core/SkColorType.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPixmap.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRegion.h" #include "include/core/SkScalar.h" #include "include/core/SkTileMode.h" #include "include/private/base/SkAssert.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkFixed.h" #include "include/private/base/SkFloatingPoint.h" #include "include/private/base/SkTemplates.h" #include "include/private/base/SkTo.h" #include "src/base/SkArenaAlloc.h" #include "src/base/SkTLazy.h" #include "src/core/SkAutoBlitterChoose.h" #include "src/core/SkBlitter.h" #include "src/core/SkDraw.h" #include "src/core/SkImageInfoPriv.h" #include "src/core/SkImagePriv.h" #include "src/core/SkMatrixUtils.h" #include "src/core/SkRasterClip.h" #include "src/core/SkRectPriv.h" #include "src/core/SkScan.h" #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE) #include "src/core/SkMaskFilterBase.h" #endif using namespace skia_private; static SkPaint make_paint_with_image(const SkPaint& origPaint, const SkBitmap& bitmap, const SkSamplingOptions& sampling, SkMatrix* matrix = nullptr) { SkPaint paint(origPaint); paint.setShader(SkMakeBitmapShaderForPaint(origPaint, bitmap, SkTileMode::kClamp, SkTileMode::kClamp, sampling, matrix, kNever_SkCopyPixelsMode)); return paint; } SkDraw::SkDraw() { fBlitterChooser = SkBlitter::Choose; } struct PtProcRec { SkCanvas::PointMode fMode; const SkPaint* fPaint; const SkRegion* fClip; const SkRasterClip* fRC; // computed values SkRect fClipBounds; SkScalar fRadius; typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count, SkBlitter*); bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix, const SkRasterClip*); Proc chooseProc(SkBlitter** blitter); private: SkAAClipBlitterWrapper fWrapper; }; static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[], int count, SkBlitter* blitter) { for (int i = 0; i < count; i++) { int x = SkScalarFloorToInt(devPts[i].fX); int y = SkScalarFloorToInt(devPts[i].fY); if (rec.fClip->contains(x, y)) { blitter->blitH(x, y, 1); } } } static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], int count, SkBlitter* blitter) { for (int i = 0; i < count; i += 2) { SkScan::HairLine(&devPts[i], 2, *rec.fRC, blitter); } } static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], int count, SkBlitter* blitter) { SkScan::HairLine(devPts, count, *rec.fRC, blitter); } // aa versions static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], int count, SkBlitter* blitter) { for (int i = 0; i < count; i += 2) { SkScan::AntiHairLine(&devPts[i], 2, *rec.fRC, blitter); } } static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], int count, SkBlitter* blitter) { SkScan::AntiHairLine(devPts, count, *rec.fRC, blitter); } // square procs (strokeWidth > 0 but matrix is square-scale (sx == sy) static SkRect make_square_rad(SkPoint center, SkScalar radius) { return { center.fX - radius, center.fY - radius, center.fX + radius, center.fY + radius }; } static SkXRect make_xrect(const SkRect& r) { SkASSERT(SkRectPriv::FitsInFixed(r)); return { SkScalarToFixed(r.fLeft), SkScalarToFixed(r.fTop), SkScalarToFixed(r.fRight), SkScalarToFixed(r.fBottom) }; } static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[], int count, SkBlitter* blitter) { for (int i = 0; i < count; i++) { SkRect r = make_square_rad(devPts[i], rec.fRadius); if (r.intersect(rec.fClipBounds)) { SkScan::FillXRect(make_xrect(r), *rec.fRC, blitter); } } } static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[], int count, SkBlitter* blitter) { for (int i = 0; i < count; i++) { SkRect r = make_square_rad(devPts[i], rec.fRadius); if (r.intersect(rec.fClipBounds)) { SkScan::AntiFillXRect(make_xrect(r), *rec.fRC, blitter); } } } // If this returns true, then chooseProc() must return a valid proc bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint, const SkMatrix* matrix, const SkRasterClip* rc) { if ((unsigned)mode > (unsigned)SkCanvas::kPolygon_PointMode) { return false; } if (paint.getPathEffect() || paint.getMaskFilter()) { return false; } SkScalar width = paint.getStrokeWidth(); SkScalar radius = -1; // sentinel value, a "valid" value must be > 0 if (0 == width) { radius = 0.5f; } else if (paint.getStrokeCap() != SkPaint::kRound_Cap && matrix->isScaleTranslate() && SkCanvas::kPoints_PointMode == mode) { SkScalar sx = matrix->get(SkMatrix::kMScaleX); SkScalar sy = matrix->get(SkMatrix::kMScaleY); if (SkScalarNearlyZero(sx - sy)) { radius = SkScalarHalf(width * SkScalarAbs(sx)); } } if (radius > 0) { SkRect clipBounds = SkRect::Make(rc->getBounds()); // if we return true, the caller may assume that the constructed shapes can be represented // using SkFixed (after clipping), so we preflight that here. if (!SkRectPriv::FitsInFixed(clipBounds)) { return false; } fMode = mode; fPaint = &paint; fClip = nullptr; fRC = rc; fClipBounds = clipBounds; fRadius = radius; return true; } return false; } PtProcRec::Proc PtProcRec::chooseProc(SkBlitter** blitterPtr) { Proc proc = nullptr; SkBlitter* blitter = *blitterPtr; if (fRC->isBW()) { fClip = &fRC->bwRgn(); } else { fWrapper.init(*fRC, blitter); fClip = &fWrapper.getRgn(); blitter = fWrapper.getBlitter(); *blitterPtr = blitter; } // for our arrays SkASSERT(0 == SkCanvas::kPoints_PointMode); SkASSERT(1 == SkCanvas::kLines_PointMode); SkASSERT(2 == SkCanvas::kPolygon_PointMode); SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode); if (fPaint->isAntiAlias()) { if (0 == fPaint->getStrokeWidth()) { static const Proc gAAProcs[] = { aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc }; proc = gAAProcs[fMode]; } else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) { SkASSERT(SkCanvas::kPoints_PointMode == fMode); proc = aa_square_proc; } } else { // BW if (fRadius <= 0.5f) { // small radii and hairline static const Proc gBWProcs[] = { bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc }; proc = gBWProcs[fMode]; } else { proc = bw_square_proc; } } return proc; } // each of these costs 8-bytes of stack space, so don't make it too large // must be even for lines/polygon to work #define MAX_DEV_PTS 32 void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint, SkDevice* device) const { // if we're in lines mode, force count to be even if (SkCanvas::kLines_PointMode == mode) { count &= ~(size_t)1; } SkASSERT(pts != nullptr); SkDEBUGCODE(this->validate();) // nothing to draw if (!count || fRC->isEmpty()) { return; } PtProcRec rec; if (!device && rec.init(mode, paint, fCTM, fRC)) { SkAutoBlitterChoose blitter(*this, nullptr, paint); SkPoint devPts[MAX_DEV_PTS]; SkBlitter* bltr = blitter.get(); PtProcRec::Proc proc = rec.chooseProc(&bltr); // we have to back up subsequent passes if we're in polygon mode const size_t backup = (SkCanvas::kPolygon_PointMode == mode); do { int n = SkToInt(count); if (n > MAX_DEV_PTS) { n = MAX_DEV_PTS; } fCTM->mapPoints(devPts, pts, n); if (!SkIsFinite(&devPts[0].fX, n * 2)) { return; } proc(rec, devPts, n, bltr); pts += n - backup; SkASSERT(SkToInt(count) >= n); count -= n; if (count > 0) { count += backup; } } while (count != 0); } else { this->drawDevicePoints(mode, count, pts, paint, device); } } static bool clipped_out(const SkMatrix& m, const SkRasterClip& c, const SkRect& srcR) { SkRect dstR; m.mapRect(&dstR, srcR); return c.quickReject(dstR.roundOut()); } static bool clipped_out(const SkMatrix& matrix, const SkRasterClip& clip, int width, int height) { SkRect r; r.setIWH(width, height); return clipped_out(matrix, clip, r); } static bool clipHandlesSprite(const SkRasterClip& clip, int x, int y, const SkPixmap& pmap) { return clip.isBW() || clip.quickContains(SkIRect::MakeXYWH(x, y, pmap.width(), pmap.height())); } void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix, const SkRect* dstBounds, const SkSamplingOptions& sampling, const SkPaint& origPaint) const { SkDEBUGCODE(this->validate();) // nothing to draw if (fRC->isEmpty() || bitmap.width() == 0 || bitmap.height() == 0 || bitmap.colorType() == kUnknown_SkColorType) { return; } SkTCopyOnFirstWrite paint(origPaint); if (origPaint.getStyle() != SkPaint::kFill_Style) { paint.writable()->setStyle(SkPaint::kFill_Style); } SkMatrix matrix = *fCTM * prematrix; if (clipped_out(matrix, *fRC, bitmap.width(), bitmap.height())) { return; } if (!SkColorTypeIsAlphaOnly(bitmap.colorType()) && SkTreatAsSprite(matrix, bitmap.dimensions(), sampling, paint->isAntiAlias())) { // // It is safe to call lock pixels now, since we know the matrix is // (more or less) identity. // SkPixmap pmap; if (!bitmap.peekPixels(&pmap)) { return; } int ix = SkScalarRoundToInt(matrix.getTranslateX()); int iy = SkScalarRoundToInt(matrix.getTranslateY()); if (clipHandlesSprite(*fRC, ix, iy, pmap)) { SkSTArenaAlloc allocator; // blitter will be owned by the allocator. SkBlitter* blitter = SkBlitter::ChooseSprite(fDst, *paint, pmap, ix, iy, &allocator, fRC->clipShader()); if (blitter) { SkScan::FillIRect(SkIRect::MakeXYWH(ix, iy, pmap.width(), pmap.height()), *fRC, blitter); return; } // if !blitter, then we fall-through to the slower case } } // now make a temp draw on the stack, and use it // SkDraw draw(*this); draw.fCTM = &matrix; // For a long time, the CPU backend treated A8 bitmaps as coverage, rather than alpha. This was // inconsistent with the GPU backend (skbug.com/9692). When this was fixed, it altered behavior // for some Android apps (b/231400686). Thus: keep the old behavior in the framework. #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE) if (bitmap.colorType() == kAlpha_8_SkColorType && !paint->getColorFilter()) { draw.drawBitmapAsMask(bitmap, sampling, *paint); return; } #endif SkPaint paintWithShader = make_paint_with_image(*paint, bitmap, sampling); const SkRect srcBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height()); if (dstBounds) { this->drawRect(srcBounds, paintWithShader, &prematrix, dstBounds); } else { draw.drawRect(srcBounds, paintWithShader); } } void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& origPaint) const { SkDEBUGCODE(this->validate();) // nothing to draw if (fRC->isEmpty() || bitmap.width() == 0 || bitmap.height() == 0 || bitmap.colorType() == kUnknown_SkColorType) { return; } const SkIRect bounds = SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()); if (fRC->quickReject(bounds)) { return; // nothing to draw } SkPaint paint(origPaint); paint.setStyle(SkPaint::kFill_Style); SkPixmap pmap; if (!bitmap.peekPixels(&pmap)) { return; } if (nullptr == paint.getColorFilter() && clipHandlesSprite(*fRC, x, y, pmap)) { // blitter will be owned by the allocator. SkSTArenaAlloc allocator; SkBlitter* blitter = SkBlitter::ChooseSprite(fDst, paint, pmap, x, y, &allocator, fRC->clipShader()); if (blitter) { SkScan::FillIRect(bounds, *fRC, blitter); return; } } SkMatrix matrix; SkRect r; // get a scalar version of our rect r.set(bounds); // create shader with offset matrix.setTranslate(r.fLeft, r.fTop); SkPaint paintWithShader = make_paint_with_image(paint, bitmap, SkSamplingOptions(), &matrix); SkDraw draw(*this); draw.fCTM = &SkMatrix::I(); // call ourself with a rect draw.drawRect(r, paintWithShader); } #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE) void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const { if (srcM.fBounds.isEmpty()) { return; } const SkMask* mask = &srcM; SkMaskBuilder dstM; if (paint.getMaskFilter() && as_MFB(paint.getMaskFilter())->filterMask(&dstM, srcM, *fCTM, nullptr)) { mask = &dstM; } SkAutoMaskFreeImage ami(dstM.image()); SkAutoBlitterChoose blitterChooser(*this, nullptr, paint); SkBlitter* blitter = blitterChooser.get(); SkAAClipBlitterWrapper wrapper; const SkRegion* clipRgn; if (fRC->isBW()) { clipRgn = &fRC->bwRgn(); } else { wrapper.init(*fRC, blitter); clipRgn = &wrapper.getRgn(); blitter = wrapper.getBlitter(); } blitter->blitMaskRegion(*mask, *clipRgn); } void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap, const SkSamplingOptions& sampling, const SkPaint& paint) const { SkASSERT(bitmap.colorType() == kAlpha_8_SkColorType); // nothing to draw if (fRC->isEmpty()) { return; } if (SkTreatAsSprite(*fCTM, bitmap.dimensions(), sampling, paint.isAntiAlias())) { int ix = SkScalarRoundToInt(fCTM->getTranslateX()); int iy = SkScalarRoundToInt(fCTM->getTranslateY()); SkPixmap pmap; if (!bitmap.peekPixels(&pmap)) { return; } SkMask mask(pmap.addr8(0, 0), SkIRect::MakeXYWH(ix, iy, pmap.width(), pmap.height()), SkToU32(pmap.rowBytes()), SkMask::kA8_Format); this->drawDevMask(mask, paint); } else { // need to xform the bitmap first SkRect r; SkMaskBuilder mask; r.setIWH(bitmap.width(), bitmap.height()); fCTM->mapRect(&r); r.round(&mask.bounds()); // set the mask's bounds to the transformed bitmap-bounds, // clipped to the actual device and further limited by the clip bounds { SkASSERT(fDst.bounds().contains(fRC->getBounds())); SkIRect devBounds = fDst.bounds(); devBounds.intersect(fRC->getBounds().makeOutset(1, 1)); // need intersect(l, t, r, b) on irect if (!mask.bounds().intersect(devBounds)) { return; } } mask.format() = SkMask::kA8_Format; mask.rowBytes() = SkAlign4(mask.fBounds.width()); size_t size = mask.computeImageSize(); if (0 == size) { // the mask is too big to allocated, draw nothing return; } // allocate (and clear) our temp buffer to hold the transformed bitmap AutoTMalloc storage(size); mask.image() = storage.get(); memset(mask.image(), 0, size); // now draw our bitmap(src) into mask(dst), transformed by the matrix { SkBitmap device; device.installPixels(SkImageInfo::MakeA8(mask.fBounds.width(), mask.fBounds.height()), mask.image(), mask.fRowBytes); SkCanvas c(device); // need the unclipped top/left for the translate c.translate(-SkIntToScalar(mask.fBounds.fLeft), -SkIntToScalar(mask.fBounds.fTop)); c.concat(*fCTM); // We can't call drawBitmap, or we'll infinitely recurse. Instead // we manually build a shader and draw that into our new mask SkPaint tmpPaint; tmpPaint.setAntiAlias(paint.isAntiAlias()); tmpPaint.setDither(paint.isDither()); SkPaint paintWithShader = make_paint_with_image(tmpPaint, bitmap, sampling); SkRect rr; rr.setIWH(bitmap.width(), bitmap.height()); c.drawRect(rr, paintWithShader); } this->drawDevMask(mask, paint); } } #endif