/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTLazy_DEFINED #define SkTLazy_DEFINED #include "include/private/base/SkAssert.h" #include #include /** * Efficient way to defer allocating/initializing a class until it is needed * (if ever). */ template class SkTLazy { public: SkTLazy() = default; explicit SkTLazy(const T* src) : fValue(src ? std::optional(*src) : std::nullopt) {} SkTLazy(const SkTLazy& that) : fValue(that.fValue) {} SkTLazy(SkTLazy&& that) : fValue(std::move(that.fValue)) {} ~SkTLazy() = default; SkTLazy& operator=(const SkTLazy& that) { fValue = that.fValue; return *this; } SkTLazy& operator=(SkTLazy&& that) { fValue = std::move(that.fValue); return *this; } /** * Return a pointer to an instance of the class initialized with 'args'. * If a previous instance had been initialized (either from init() or * set()) it will first be destroyed, so that a freshly initialized * instance is always returned. */ template T* init(Args&&... args) { fValue.emplace(std::forward(args)...); return this->get(); } /** * Copy src into this, and return a pointer to a copy of it. Note this * will always return the same pointer, so if it is called on a lazy that * has already been initialized, then this will copy over the previous * contents. */ T* set(const T& src) { fValue = src; return this->get(); } T* set(T&& src) { fValue = std::move(src); return this->get(); } /** * Destroy the lazy object (if it was created via init() or set()) */ void reset() { fValue.reset(); } /** * Returns true if a valid object has been initialized in the SkTLazy, * false otherwise. */ bool isValid() const { return fValue.has_value(); } /** * Returns the object. This version should only be called when the caller * knows that the object has been initialized. */ T* get() { SkASSERT(fValue.has_value()); return &fValue.value(); } const T* get() const { SkASSERT(fValue.has_value()); return &fValue.value(); } T* operator->() { return this->get(); } const T* operator->() const { return this->get(); } T& operator*() { SkASSERT(fValue.has_value()); return *fValue; } const T& operator*() const { SkASSERT(fValue.has_value()); return *fValue; } /** * Like above but doesn't assert if object isn't initialized (in which case * nullptr is returned). */ const T* getMaybeNull() const { return fValue.has_value() ? this->get() : nullptr; } T* getMaybeNull() { return fValue.has_value() ? this->get() : nullptr; } private: std::optional fValue; }; /** * A helper built on top of std::optional to do copy-on-first-write. The object is initialized * with a const pointer but provides a non-const pointer accessor. The first time the * accessor is called (if ever) the object is cloned. * * In the following example at most one copy of constThing is made: * * SkTCopyOnFirstWrite thing(&constThing); * ... * function_that_takes_a_const_thing_ptr(thing); // constThing is passed * ... * if (need_to_modify_thing()) { * thing.writable()->modifyMe(); // makes a copy of constThing * } * ... * x = thing->readSomething(); * ... * if (need_to_modify_thing_now()) { * thing.writable()->changeMe(); // makes a copy of constThing if we didn't call modifyMe() * } * * consume_a_thing(thing); // could be constThing or a modified copy. */ template class SkTCopyOnFirstWrite { public: explicit SkTCopyOnFirstWrite(const T& initial) : fObj(&initial) {} explicit SkTCopyOnFirstWrite(const T* initial) : fObj(initial) {} // Constructor for delayed initialization. SkTCopyOnFirstWrite() : fObj(nullptr) {} SkTCopyOnFirstWrite(const SkTCopyOnFirstWrite& that) { *this = that; } SkTCopyOnFirstWrite( SkTCopyOnFirstWrite&& that) { *this = std::move(that); } SkTCopyOnFirstWrite& operator=(const SkTCopyOnFirstWrite& that) { fLazy = that.fLazy; fObj = fLazy.has_value() ? &fLazy.value() : that.fObj; return *this; } SkTCopyOnFirstWrite& operator=(SkTCopyOnFirstWrite&& that) { fLazy = std::move(that.fLazy); fObj = fLazy.has_value() ? &fLazy.value() : that.fObj; return *this; } // Should only be called once, and only if the default constructor was used. void init(const T& initial) { SkASSERT(!fObj); SkASSERT(!fLazy.has_value()); fObj = &initial; } // If not already initialized, in-place instantiates the writable object template void initIfNeeded(Args&&... args) { if (!fObj) { SkASSERT(!fLazy.has_value()); fObj = &fLazy.emplace(std::forward(args)...); } } /** * Returns a writable T*. The first time this is called the initial object is cloned. */ T* writable() { SkASSERT(fObj); if (!fLazy.has_value()) { fLazy = *fObj; fObj = &fLazy.value(); } return &fLazy.value(); } const T* get() const { return fObj; } /** * Operators for treating this as though it were a const pointer. */ const T *operator->() const { return fObj; } operator const T*() const { return fObj; } const T& operator *() const { return *fObj; } private: const T* fObj; std::optional fLazy; }; #endif