// Expect 1 error // OK: SkSL allows ES3-style array declaration syntax. (This wouldn't work in native GLSL ES2.) float[123] global_var; void fn() { float[123] local_var; } // ERROR: SkSL (like GLSL ES2) does not allow array constructors in strict-ES2 mode. void array_ctor() { float[3](1, 2, 3); } /*%%* construction of array type 'float[3]' is not supported *%%*/