/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSVGUse_DEFINED #define SkSVGUse_DEFINED #include "include/core/SkPath.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/private/base/SkAPI.h" #include "modules/svg/include/SkSVGNode.h" #include "modules/svg/include/SkSVGTransformableNode.h" #include "modules/svg/include/SkSVGTypes.h" class SkSVGRenderContext; /** * Implements support for (reference) elements. * (https://www.w3.org/TR/SVG11/struct.html#UseElement) */ class SK_API SkSVGUse final : public SkSVGTransformableNode { public: static sk_sp Make() { return sk_sp(new SkSVGUse()); } void appendChild(sk_sp) override; SVG_ATTR(X , SkSVGLength, SkSVGLength(0)) SVG_ATTR(Y , SkSVGLength, SkSVGLength(0)) SVG_ATTR(Href, SkSVGIRI , SkSVGIRI()) protected: bool onPrepareToRender(SkSVGRenderContext*) const override; void onRender(const SkSVGRenderContext&) const override; SkPath onAsPath(const SkSVGRenderContext&) const override; SkRect onObjectBoundingBox(const SkSVGRenderContext&) const override; private: SkSVGUse(); bool parseAndSetAttribute(const char*, const char*) override; using INHERITED = SkSVGTransformableNode; }; #endif // SkSVGUse_DEFINED