/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkColor.h" #include "include/core/SkPoint.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkTileMode.h" #include "include/effects/SkGradientShader.h" #include "include/private/base/SkTPin.h" #include "modules/skottie/src/SkottiePriv.h" #include "modules/skottie/src/SkottieValue.h" #include "modules/skottie/src/effects/Effects.h" #include "modules/sksg/include/SkSGRenderNode.h" #include #include #include #include namespace skjson { class ArrayValue; } namespace skottie { namespace internal { namespace { class LinearWipeAdapter final : public MaskShaderEffectBase { public: static sk_sp Make(const skjson::ArrayValue& jprops, sk_sp layer, const SkSize& layer_size, const AnimationBuilder* abuilder) { return sk_sp(new LinearWipeAdapter(jprops, std::move(layer), layer_size, abuilder)); } private: LinearWipeAdapter(const skjson::ArrayValue& jprops, sk_sp layer, const SkSize& layer_size, const AnimationBuilder* abuilder) : INHERITED(std::move(layer), layer_size) { enum : size_t { kCompletion_Index = 0, kAngle_Index = 1, kFeather_Index = 2, }; EffectBinder(jprops, *abuilder, this) .bind(kCompletion_Index, fCompletion) .bind( kAngle_Index, fAngle ) .bind( kFeather_Index, fFeather ); } MaskInfo onMakeMask() const override { if (fCompletion >= 100) { // The layer is fully disabled. // TODO: fix layer controller visibility clash and pass a null shader instead. return { SkShaders::Color(SK_ColorTRANSPARENT), false }; } if (fCompletion <= 0) { // The layer is fully visible (no mask). return { nullptr, true }; } const auto t = SkTPin(fCompletion * 0.01f, 0.0f, 1.0f), feather = std::max(fFeather, 0.0f), angle = SkDegreesToRadians(90 - fAngle), cos_ = std::cos(angle), sin_ = std::sin(angle); // Select the correct diagonal vector depending on quadrant. const SkVector angle_v = {cos_, sin_}, diag_v = {std::copysign(this->layerSize().width() , cos_), std::copysign(this->layerSize().height(), sin_)}; // The transition length is the projection of the diagonal onto the angle vector. const auto len = SkVector::DotProduct(diag_v, angle_v); // Pad the gradient segment to accommodate optional feather ramps at both extremities. const auto grad_len = len + feather * 2; const SkVector grad_v = angle_v * grad_len, adjusted_grad_v = { grad_v.fX, -grad_v.fY }, // Y flipped for drawing space. center_v = {0.5f * this->layerSize().width(), 0.5f * this->layerSize().height()}; // Gradient start/end points: const SkPoint pts[] = { center_v - adjusted_grad_v * 0.5f, center_v + adjusted_grad_v * 0.5f, }; static constexpr SkColor colors[] = { 0x00000000, 0xffffffff }; // To emulate the feather effect, we distance the color stops to generate // a linear transition/ramp. For t == 0 the ramp should be completely outside/before // the transition domain, and for t == 1 it should be completely outside/after. // // [0 ................... |len|] // // [0 [ ] |grad_len|] const auto adjusted_t = t * (len + feather) / grad_len; const SkScalar pos[] = { adjusted_t, adjusted_t + feather / grad_len }; return { SkGradientShader::MakeLinear(pts, colors, pos, 2, SkTileMode::kClamp), true }; } ScalarValue fCompletion = 0, fAngle = 0, fFeather = 0; using INHERITED = MaskShaderEffectBase; }; } // namespace sk_sp EffectBuilder::attachLinearWipeEffect(const skjson::ArrayValue& jprops, sk_sp layer) const { return fBuilder->attachDiscardableAdapter(jprops, std::move(layer), fLayerSize, fBuilder); } } // namespace internal } // namespace skottie